EDMUND G. BROWN, JR., GOVERNOR OF CALIFORNIA, et al., PETITIONERS v. ENTERTAINMENT MERCHANTS ASSOCIATION, et al.
Supreme Court Cases
564 U.S. 786 (2011)
Opinions
Majority Opinion Author
Antonin Scalia
Majority Participants
Concurring Participants
Dissenting Participants
(Slip Opinion) OCTOBER TERM, 2010 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL. CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT No. 08鈥1448. Argued November 2, 2010鈥擠ecided June 27, 2011 Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts the sale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed. Held: The Act does not comport with the First Amendment. Pp. 2鈥18. (a) Video games qualify for First Amendment protection. Like pro tected books, plays, and movies, they communicate ideas through fa miliar literary devices and features distinctive to the medium. And 鈥渢he basic principles of freedom of speech . . . do not vary鈥 with a new and different communication medium. Joseph Burstyn, Inc. v. Wil son, 343 U. S. 495, 503. The most basic principle鈥攖hat government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Un ion, 535 U. S. 564, 573鈥攊s subject to a few limited exceptions for his torically unprotected speech, such as obscenity, incitement, and fight ing words. But a legislature cannot create new categories of unprotected speech simply by weighing the value of a particular category against its social costs and then punishing it if it fails the test. See United States v. Stevens, 559 U. S. ___, ___. Unlike the New York law upheld in Ginsberg v. New York, 390 U. S. 629, Cali fornia鈥檚 Act does not adjust the boundaries of an existing category of unprotected speech to ensure that a definition designed for adults is not uncritically applied to children. Instead, the State wishes to cre ate a wholly new category of content-based regulation that is permis sible only for speech directed at children. That is unprecedented and 2 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Syllabus mistaken. This country has no tradition of specially restricting chil dren鈥檚 access to depictions of violence. And California鈥檚 claim that 鈥渋nteractive鈥 video games present special problems, in that the player participates in the violent action on screen and determines its out come, is unpersuasive. Pp. 2鈥11. (b) Because the Act imposes a restriction on the content of pro tected speech, it is invalid unless California can demonstrate that it passes strict scrutiny, i.e., it is justified by a compelling government interest and is narrowly drawn to serve that interest. R. A. V. v. St. Paul, 505 U. S. 377, 395. California cannot meet that standard. Psy chological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demon strated effects are both small and indistinguishable from effects pro duced by other media. Since California has declined to restrict those other media, e.g., Saturday morning cartoons, its video-game regula tion is wildly underinclusive, raising serious doubts about whether the State is pursuing the interest it invokes or is instead disfavoring a particular speaker or viewpoint. California also cannot show that the Act鈥檚 restrictions meet the alleged substantial need of parents who wish to restrict their children鈥檚 access to violent videos. The video-game industry鈥檚 voluntary rating system already accomplishes that to a large extent. Moreover, as a means of assisting parents the Act is greatly overinclusive, since not all of the children who are pro hibited from purchasing violent video games have parents who dis approve of their doing so. The Act cannot satisfy strict scrutiny. Pp. 11鈥18. 556 F. 3d 950, affirmed. SCALIA, J., delivered the opinion of the Court, in which KENNEDY, GINSBURG, SOTOMAYOR, and KAGAN, JJ., joined. ALITO, J., filed an opin ion concurring in the judgment, in which ROBERTS, C. J., joined. THO- MAS, J., and BREYER, J., filed dissenting opinions. Cite as: 564 U. S. ____ (2011) 1 Opinion of the Court NOTICE: This opinion is subject to formal revision before publication in the preliminary print of the United States Reports. Readers are requested to notify the Reporter of Decisions, Supreme Court of the United States, Wash ington, D. C. 20543, of any typographical or other formal errors, in order that corrections may be made before the preliminary print goes to press. SUPREME COURT OF THE UNITED STATES _________________ No. 08鈥1448 _________________ EDMUND G. BROWN, JR., GOVERNOR OF CAL- IFORNIA, ET AL., PETITIONERS v. ENTERTAIN- MENT MERCHANTS ASSOCIATION ET AL. ON WRIT OF CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT [June 27, 2011] JUSTICE SCALIA delivered the opinion of the Court. We consider whether a California law imposing restric tions on violent video games comports with the First Amendment. I California Assembly Bill 1179 (2005), Cal. Civ. Code Ann. 搂搂1746鈥1746.5 (West 2009) (Act), prohibits the sale or rental of 鈥渧iolent video games鈥 to minors, and requires their packaging to be labeled 鈥18.鈥 The Act covers games 鈥渋n which the range of options available to a player in cludes killing, maiming, dismembering, or sexually as saulting an image of a human being, if those acts are depicted鈥 in a manner that 鈥淸a] reasonable person, consid ering the game as a whole, would find appeals to a deviant or morbid interest of minors,鈥 that is 鈥減atently offensive to prevailing standards in the community as to what is suit able for minors,鈥 and that 鈥渃auses the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.鈥 搂1746(d)(1)(A). Violation of the Act is pun ishable by a civil fine of up to $1,000. 搂1746.3. 2 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court Respondents, representing the video-game and software industries, brought a preenforcement challenge to the Act in the United States District Court for the Northern Dis trict of California. That court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. Video Software Dealers Assn. v. Schwar zenegger, No. C鈥05鈥04188 RMW (2007), App. to Pet. for Cert. 39a. The Court of Appeals affirmed, Video Software Dealers Assn. v. Schwarzenegger, 556 F. 3d 950 (CA9 2009), and we granted certiorari, 559 U. S. ____ (2010). II California correctly acknowledges that video games qualify for First Amendment protection. The Free Speech Clause exists principally to protect discourse on public matters, but we have long recognized that it is difficult to distinguish politics from entertainment, and dangerous to try. 鈥淓veryone is familiar with instances of propaganda through fiction. What is one man鈥檚 amusement, teaches another鈥檚 doctrine.鈥 Winters v. New York, 333 U. S. 507, 510 (1948). Like the protected books, plays, and movies that preceded them, video games communicate ideas鈥攁nd even social messages鈥攖hrough many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player鈥檚 interaction with the virtual world). That suffices to confer First Amendment protection. Under our Consti tution, 鈥渆sthetic and moral judgments about art and lit erature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority.鈥 United States v. Playboy Entertainment Group, Inc., 529 U. S. 803, 818 (2000). And whatever the challenges of applying the Constitution to ever-advancing technology, 鈥渢he basic principles of freedom of speech and the press, like the First Amendment鈥檚 command, do not vary鈥 when a new and different medium for communica Cite as: 564 U. S. ____ (2011) 3 Opinion of the Court tion appears. Joseph Burstyn, Inc. v. Wilson, 343 U. S. 495, 503 (1952). The most basic of those principles is this: 鈥淸A]s a general matter, . . . government has no power to restrict expres sion because of its message, its ideas, its subject matter, or its content.鈥 Ashcroft v. American Civil Liberties Union, 535 U. S. 564, 573 (2002) (internal quotation marks omit ted). There are of course exceptions. 鈥 鈥楩rom 1791 to the present,鈥 . . . the First Amendment has 鈥榩ermitted restric tions upon the content of speech in a few limited areas,鈥 and has never 鈥榠nclude[d] a freedom to disregard these traditional limitations.鈥 鈥 United States v. Stevens, 559 U. S. ___, ___ (2010) (slip op., at 5) (quoting R. A. V. v. St. Paul, 505 U. S. 377, 382鈥383 (1992)). These limited ar eas鈥攕uch as obscenity, Roth v. United States, 354 U. S. 476, 483 (1957), incitement, Brandenburg v. Ohio, 395 U. S. 444, 447鈥449 (1969) (per curiam), and fighting words, Chaplinsky v. New Hampshire, 315 U. S. 568, 572 (1942)鈥攔epresent 鈥渨ell-defined and narrowly limited classes of speech, the prevention and punishment of which have never been thought to raise any Constitutional prob lem,鈥 id., at 571鈥572. Last Term, in Stevens, we held that new categories of unprotected speech may not be added to the list by a legislature that concludes certain speech is too harmful to be tolerated. Stevens concerned a federal statute purport ing to criminalize the creation, sale, or possession of cer tain depictions of animal cruelty. See 18 U. S. C. 搂48 (amended 2010). The statute covered depictions 鈥渋n which a living animal is intentionally maimed, mutilated, tor tured, wounded, or killed鈥 if that harm to the animal was illegal where the 鈥渢he creation, sale, or possession t[ook] place,鈥 搂48(c)(1). A saving clause largely borrowed from our obscenity jurisprudence, see Miller v. California, 413 U. S. 15, 24 (1973), exempted depictions with 鈥渟erious religious, political, scientific, educational, journalistic, 4 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court historical, or artistic value,鈥 搂48(b). We held that statute to be an impermissible content-based restriction on speech. There was no American tradition of forbidding the depiction of animal cruelty鈥攖hough States have long had laws against committing it. The Government argued in Stevens that lack of a his torical warrant did not matter; that it could create new categories of unprotected speech by applying a 鈥渟imple balancing test鈥 that weighs the value of a particular cate gory of speech against its social costs and then punishes that category of speech if it fails the test. Stevens, 559 U. S., at ___ (slip op., at 7). We emphatically rejected that 鈥渟tartling and dangerous鈥 proposition. Ibid. 鈥淢aybe there are some categories of speech that have been historically unprotected, but have not yet been specifically identified or discussed as such in our case law.鈥 Id., at ___ (slip op., at 9). But without persuasive evidence that a novel re striction on content is part of a long (if heretofore unrec ognized) tradition of proscription, a legislature may not revise the 鈥渏udgment [of] the American people,鈥 embodied in the First Amendment, 鈥渢hat the benefits of its restric tions on the Government outweigh the costs.鈥 Id., at ___ (slip op., at 7). That holding controls this case.1 As in Stevens, Califor 鈥斺斺斺斺斺 1 JUSTICE ALITO distinguishes Stevens on several grounds that seem to us ill founded. He suggests, post, at 10 (opinion concurring in judg ment), that Stevens did not apply strict scrutiny. If that is so (and we doubt it), it would make this an a fortiori case. He says, post, at 9, 10, that the California Act punishes the sale or rental rather than the 鈥渃reation鈥 or 鈥減ossession鈥 of violent depictions. That distinction ap pears nowhere in Stevens itself, and for good reason: It would make permissible the prohibition of printing or selling books鈥攖hough not the writing of them. Whether government regulation applies to creating, distributing, or consuming speech makes no difference. And finally, JUSTICE ALITO points out, post, at 10, that Stevens 鈥渓eft open the possi bility that a more narrowly drawn statute鈥 would be constitutional. True, but entirely irrelevant. Stevens said, 559 U. S., at ___ (slip op., at Cite as: 564 U. S. ____ (2011) 5 Opinion of the Court nia has tried to make violent-speech regulation look like obscenity regulation by appending a saving clause re quired for the latter. That does not suffice. Our cases have been clear that the obscenity exception to the First Amendment does not cover whatever a legislature finds shocking, but only depictions of 鈥渟exual conduct,鈥 Miller, supra, at 24. See also Cohen v. California, 403 U. S. 15, 20 (1971); Roth, supra, at 487, and n. 20. Stevens was not the first time we have encountered and rejected a State鈥檚 attempt to shoehorn speech about vio lence into obscenity. In Winters, we considered a New York criminal statute 鈥渇orbid[ding] the massing of stories of bloodshed and lust in such a way as to incite to crime against the person,鈥 333 U. S., at 514. The New York Court of Appeals upheld the provision as a law against obscenity. 鈥淸T]here can be no more precise test of written indecency or obscenity,鈥 it said, 鈥渢han the continuing and changeable experience of the community as to what types of books are likely to bring about the corruption of public morals or other analogous injury to the public order. 鈥 Id., at 514 (internal quotation marks omitted). That is of course the same expansive view of governmental power to abridge the freedom of speech based on interest-balancing that we rejected in Stevens. Our opinion in Winters, which concluded that the New York statute failed a heightened vagueness standard applicable to restrictions upon speech entitled to First Amendment protection, 333 U. S., at 517鈥 519, made clear that violence is not part of the obscenity that the Constitution permits to be regulated. The speech reached by the statute contained 鈥渘o indecency or obscen ity in any sense heretofore known to the law.鈥 Id., at 519. 鈥斺斺斺斺斺 19), that the 鈥渃rush-video鈥 statute at issue there might pass muster if it were limited to videos of acts of animal cruelty that violated the law where the acts were performed. There is no contention that any of the virtual characters depicted in the imaginative videos at issue here are criminally liable. 6 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court Because speech about violence is not obscene, it is of no consequence that California鈥檚 statute mimics the New York statute regulating obscenity-for-minors that we upheld in Ginsberg v. New York, 390 U. S. 629 (1968). That case approved a prohibition on the sale to minors of sexual material that would be obscene from the perspec tive of a child.2 We held that the legislature could 鈥渁djus[t] the definition of obscenity 鈥榯o social realities by permitting the appeal of this type of material to be as sessed in terms of the sexual interests . . .鈥 of . . . minors. 鈥 Id., at 638 (quoting Mishkin v. New York, 383 U. S. 502, 509 (1966)). And because 鈥渙bscenity is not protected expression,鈥 the New York statute could be sustained so long as the legislature鈥檚 judgment that the proscribed materials were harmful to children 鈥渨as not irrational.鈥 390 U. S., at 641. The California Act is something else entirely. It does not adjust the boundaries of an existing category of unpro tected speech to ensure that a definition designed for adults is not uncritically applied to children. California does not argue that it is empowered to prohibit selling offensively violent works to adults鈥攁nd it is wise not to, since that is but a hair鈥檚 breadth from the argument re jected in Stevens. Instead, it wishes to create a wholly new category of content-based regulation that is permissi ble only for speech directed at children. That is unprecedented and mistaken. 鈥淸M]inors are 鈥斺斺斺斺斺 2 The statute in Ginsberg restricted the sale of certain depictions of 鈥渘udity, sexual conduct, sexual excitement, or sado-masochistic abuse,鈥 that were 鈥溾榌h]armful to minors.鈥 鈥 A depiction was harmful to minors if it: 鈥(i) predominantly appeals to the prurient, shameful or morbid interests of minors, and 鈥(ii) is patently offensive to prevailing standards in the adult commu nity as a whole with respect to what is suitable material for minors, and 鈥(iii) is utterly without redeeming social importance for minors.鈥 390 U. S., at 646 (Appendix A to opinion of the Court) (quoting N. Y. Penal Law 搂484鈥揾(1)(f)). Cite as: 564 U. S. ____ (2011) 7 Opinion of the Court entitled to a significant measure of First Amendment protection, and only in relatively narrow and well-defined circumstances may government bar public dissemination of protected materials to them.鈥 Erznoznik v. Jackson ville, 422 U. S. 205, 212鈥213 (1975) (citation omitted). No doubt a State possesses legitimate power to protect chil dren from harm, Ginsberg, supra, at 640鈥641; Prince v. Massachusetts, 321 U. S. 158, 165 (1944), but that does not include a free-floating power to restrict the ideas to which children may be exposed. 鈥淪peech that is neither obscene as to youths nor subject to some other legitimate proscription cannot be suppressed solely to protect the young from ideas or images that a legislative body thinks unsuitable for them.鈥 Erznoznik, supra, at 213鈥214.3 鈥斺斺斺斺斺 3 JUSTICE THOMAS ignores the holding of Erznoznik, and denies that persons under 18 have any constitutional right to speak or be spoken to without their parents鈥 consent. He cites no case, state or federal, supporting this view, and to our knowledge there is none. Most of his dissent is devoted to the proposition that parents have traditionally had the power to control what their children hear and say. This is true enough. And it perhaps follows from this that the state has the power to enforce parental prohibitions鈥攖o require, for example, that the promoters of a rock concert exclude those minors whose parents have advised the promoters that their children are forbidden to attend. But it does not follow that the state has the power to prevent children from hearing or saying anything without their parents鈥 prior consent. The latter would mean, for example, that it could be made criminal to admit persons under 18 to a political rally without their parents鈥 prior written consent鈥攅ven a political rally in support of laws against corporal punishment of children, or laws in favor of greater rights for minors. And what is good for First Amendment rights of speech must be good for First Amendment rights of religion as well: It could be made crimi nal to admit a person under 18 to church, or to give a person under 18 a religious tract, without his parents鈥 prior consent. Our point is not, as JUSTICE THOMAS believes, post, at 16, n. 2, merely that such laws are 鈥渦ndesirable.鈥 They are obviously an infringement upon the religious freedom of young people and those who wish to proselytize young people. Such laws do not enforce parental authority over children鈥檚 speech and religion; they impose governmental authority, subject only 8 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court California鈥檚 argument would fare better if there were a longstanding tradition in this country of specially restrict ing children鈥檚 access to depictions of violence, but there is none. Certainly the books we give children to read鈥攐r read to them when they are younger鈥攃ontain no shortage of gore. Grimm鈥檚 Fairy Tales, for example, are grim in deed. As her just deserts for trying to poison Snow White, the wicked queen is made to dance in red hot slippers 鈥渢ill she fell dead on the floor, a sad example of envy and jeal ousy.鈥 The Complete Brothers Grimm Fairy Tales 198 (2006 ed.). Cinderella鈥檚 evil stepsisters have their eyes pecked out by doves. Id., at 95. And Hansel and Gretel (children!) kill their captor by baking her in an oven. Id., at 54. High-school reading lists are full of similar fare. Homer鈥檚 Odysseus blinds Polyphemus the Cyclops by grinding out his eye with a heated stake. The Odyssey of Homer, Book IX, p. 125 (S. Butcher & A. Lang transls. 1909) (鈥淓ven so did we seize the fiery-pointed brand and whirled it round in his eye, and the blood flowed about the heated bar. And the breath of the flame singed his eyelids and brows all about, as the ball of the eye burnt away, and the roots thereof crackled in the flame鈥). In the Inferno, Dante and Virgil watch corrupt politicians struggle to stay submerged beneath a lake of boiling pitch, lest they be skewered by devils above the surface. Canto XXI, pp. 187鈥189 (A. Mandelbaum transl. Bantam Classic ed. 1982). And Golding鈥檚 Lord of the Flies recounts how a schoolboy called Piggy is savagely murdered by other 鈥斺斺斺斺斺 to a parental veto. In the absence of any precedent for state control, uninvited by the parents, over a child鈥檚 speech and religion (JUSTICE THOMAS cites none), and in the absence of any justification for such control that would satisfy strict scrutiny, those laws must be unconsti tutional. This argument is not, as JUSTICE THOMAS asserts, 鈥渃ircular,鈥 ibid. It is the absence of any historical warrant or compelling justifica tion for such restrictions, not our ipse dixit, that renders them invalid. Cite as: 564 U. S. ____ (2011) 9 Opinion of the Court children while marooned on an island. W. Golding, Lord of the Flies 208鈥209 (1997 ed.).4 This is not to say that minors鈥 consumption of violent entertainment has never encountered resistance. In the 1800鈥檚, dime novels depicting crime and 鈥減enny dreadfuls鈥 (named for their price and content) were blamed in some quarters for juvenile delinquency. See Brief for Cato Institute as Amicus Curiae 6鈥7. When motion pictures came along, they became the villains instead. 鈥淭he days when the police looked upon dime novels as the most dangerous of textbooks in the school for crime are drawing to a close. . . . They say that the moving picture machine . . . tends even more than did the dime novel to turn the thoughts of the easily influenced to paths which some times lead to prison.鈥 Moving Pictures as Helps to Crime, N. Y. Times, Feb. 21, 1909, quoted in Brief for Cato Insti tute, at 8. For a time, our Court did permit broad censor ship of movies because of their capacity to be 鈥渦sed for evil,鈥 see Mutual Film Corp. v. Industrial Comm鈥檔 of Ohio, 236 U. S. 230, 242 (1915), but we eventually reversed course, Joseph Burstyn, Inc., 343 U. S., at 502; see also Erznoznik, supra, at 212鈥214 (invalidating a drive-in 鈥斺斺斺斺斺 4 JUSTICE ALITO accuses us of pronouncing that playing violent video games 鈥渋s not different in 鈥榢ind鈥 鈥 from reading violent literature. Post, at 2. Well of course it is different in kind, but not in a way that causes the provision and viewing of violent video games, unlike the provision and reading of books, not to be expressive activity and hence not to enjoy First Amendment protection. Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat. But these cultural and intellectual differences are not constitutional ones. Crudely violent video games, tawdry TV shows, and cheap novels and magazines are no less forms of speech than The Divine Comedy, and restrictions upon them must survive strict scrutiny鈥攁 question to which we devote our attention in Part III, infra. Even if we can see in them 鈥渘othing of any possible value to society . . . , they are as much entitled to the protection of free speech as the best of literature.鈥 Winters v. New York, 333 U. S. 507, 510 (1948). 10 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court movies restriction designed to protect children). Radio dramas were next, and then came comic books. Brief for Cato Institute, at 10鈥11. Many in the late 1940鈥檚 and early 1950鈥檚 blamed comic books for fostering a 鈥減reoccu pation with violence and horror鈥 among the young, leading to a rising juvenile crime rate. See Note, Regulation of Comic Books, 68 Harv. L. Rev. 489, 490 (1955). But efforts to convince Congress to restrict comic books failed. Brief for Comic Book Legal Defense Fund as Amicus Curiae 11鈥 15.5 And, of course, after comic books came television and music lyrics. California claims that video games present special problems because they are 鈥渋nteractive,鈥 in that the player participates in the violent action on screen and determines its outcome. The latter feature is nothing new: Since at least the publication of The Adventures of You: Sugar cane Island in 1969, young readers of choose-your-own adventure stories have been able to make decisions that determine the plot by following instructions about which page to turn to. Cf. Interactive Digital Software Assn. v. St. Louis County, 329 F. 3d 954, 957鈥958 (CA8 2003). As for the argument that video games enable participation in the violent action, that seems to us more a matter of de gree than of kind. As Judge Posner has observed, all 鈥斺斺斺斺斺 5 The crusade against comic books was led by a psychiatrist, Frederic Wertham, who told the Senate Judiciary Committee that 鈥渁s long as the crime comic books industry exists in its present forms there are no secure homes.鈥 Juvenile Delinquency (Comic Books): Hearings before the Subcommittee to Investigate Juvenile Delinquency, 83d Cong., 2d Sess., 84 (1954). Wertham鈥檚 objections extended even to Superman comics, which he described as 鈥減articularly injurious to the ethical development of children.鈥 Id., at 86. Wertham鈥檚 crusade did convince the New York Legislature to pass a ban on the sale of certain comic books to minors, but it was vetoed by Governor Thomas Dewey on the ground that it was unconstitutional given our opinion in Winters, supra. See People v. Bookcase, Inc., 14 N. Y. 2d 409, 412鈥413, 201 N. E. 2d 14, 15鈥16 (1964). Cite as: 564 U. S. ____ (2011) 11 Opinion of the Court literature is interactive. 鈥淸T]he better it is, the more interactive. Literature when it is successful draws the reader into the story, makes him identify with the charac ters, invites him to judge them and quarrel with them, to experience their joys and sufferings as the reader鈥檚 own.鈥 American Amusement Machine Assn. v. Kendrick, 244 F. 3d 572, 577 (CA7 2001) (striking down a similar restric tion on violent video games). JUSTICE ALITO has done considerable independent re search to identify, see post, at 14鈥15, nn. 13鈥18, video games in which 鈥渢he violence is astounding,鈥 post, at 14. 鈥淰ictims are dismembered, decapitated, disemboweled, set on fire, and chopped into little pieces. . . . Blood gushes, splatters, and pools.鈥 Ibid. JUSTICE ALITO recounts all these disgusting video games in order to disgust us鈥攂ut disgust is not a valid basis for restricting expression. And the same is true of JUSTICE ALITO鈥檚 description, post, at 14鈥15, of those video games he has discovered that have a racial or ethnic motive for their violence鈥斺 鈥榚thnic clean sing鈥 [of] . . . African Americans, Latinos, or Jews.鈥 To what end does he relate this? Does it somehow increase the 鈥渁ggressiveness鈥 that California wishes to suppress? Who knows? But it does arouse the reader鈥檚 ire, and the reader鈥檚 desire to put an end to this horrible message. Thus, ironically, JUSTICE ALITO鈥檚 argument highlights the precise danger posed by the California Act: that the ideas expressed by speech鈥攚hether it be violence, or gore, or racism鈥攁nd not its objective effects, may be the real reason for governmental proscription. III Because the Act imposes a restriction on the content of protected speech, it is invalid unless California can dem onstrate that it passes strict scrutiny鈥攖hat is, unless it is justified by a compelling government interest and is nar rowly drawn to serve that interest. R. A. V., 505 U. S., at 12 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court 395. The State must specifically identify an 鈥渁ctual prob lem鈥 in need of solving, Playboy, 529 U. S., at 822鈥823, and the curtailment of free speech must be actually neces sary to the solution, see R. A. V., supra, at 395. That is a demanding standard. 鈥淚t is rare that a regulation restrict ing speech because of its content will ever be permissible.鈥 Playboy, supra, at 818. California cannot meet that standard. At the outset, it acknowledges that it cannot show a direct causal link between violent video games and harm to minors. Rather, relying upon our decision in Turner Broadcasting System, Inc. v. FCC, 512 U. S. 622 (1994), the State claims that it need not produce such proof because the legislature can make a predictive judgment that such a link exists, based on competing psychological studies. But reliance on Turner Broadcasting is misplaced. That decision applied intermediate scrutiny to a content-neutral regulation. Id., at 661鈥662. California鈥檚 burden is much higher, and because it bears the risk of uncertainty, see Playboy, supra, at 816鈥817, ambiguous proof will not suffice. The State鈥檚 evidence is not compelling. California relies primarily on the research of Dr. Craig Anderson and a few other research psychologists whose studies purport to show a connection between exposure to violent video games and harmful effects on children. These studies have been rejected by every court to consider them,6 and with good reason: They do not prove that violent video 鈥斺斺斺斺斺 6 See Video Software Dealers Assn. v. Schwarzenegger, 556 F. 3d 950, 963鈥964 (CA9 2009); Interactive Digital Software Assn. v. St. Louis County, 329 F. 3d 954 (CA8 2003); American Amusement Machine Assn. v. Kendrick, 244 F. 3d 572, 578鈥579 (CA7 2001); Entertainment Soft ware Assn. v. Foti,
, 832鈥833 (MD La. 2006); Enter tainment Software Assn. v. Hatch,
443 F. Supp. 2d 1065
, 1070 (Minn. 2006), aff 鈥檇, 519 F. 3d 768 (CA8 2008); Entertainment Software Assn. v. Granholm,
, 653 (ED Mich. 2006); Entertainment Software Assn. v. Blagojevich,
, 1063 (ND Ill. 2005), aff 鈥檇, 469 F. 3d 641 (CA7 2006). Cite as: 564 U. S. ____ (2011) 13 Opinion of the Court games cause minors to act aggressively (which would at least be a beginning). Instead, 鈥淸n]early all of the research is based on correlation, not evidence of causation, and most of the studies suffer from significant, admitted flaws in methodology.鈥 Video Software Dealers Assn. 556 F. 3d, at 964. They show at best some correlation between expo sure to violent entertainment and minuscule real-world effects, such as children鈥檚 feeling more aggressive or mak ing louder noises in the few minutes after playing a vio lent game than after playing a nonviolent game.7 Even taking for granted Dr. Anderson鈥檚 conclusions that violent video games produce some effect on children鈥檚 feelings of aggression, those effects are both small and indistinguishable from effects produced by other media. In his testimony in a similar lawsuit, Dr. Anderson admit ted that the 鈥渆ffect sizes鈥 of children鈥檚 exposure to violent video games are 鈥渁bout the same鈥 as that produced by their exposure to violence on television. App. 1263. And he admits that the same effects have been found when children watch cartoons starring Bugs Bunny or the Road Runner, id., at 1304, or when they play video games like Sonic the Hedgehog that are rated 鈥淓鈥 (appropriate for all ages), id., at 1270, or even when they 鈥渧ie[w] a picture of a gun,鈥 id., at 1315鈥1316.8 鈥斺斺斺斺斺 7 One study, for example, found that children who had just finished playing violent video games were more likely to fill in the blank letter in 鈥渆xplo_e鈥 with a 鈥渄鈥 (so that it reads 鈥渆xplode鈥) than with an 鈥渞鈥 (鈥渆xplore鈥). App. 496, 506 (internal quotation marks omitted). The prevention of this phenomenon, which might have been anticipated with common sense, is not a compelling state interest. 8JUSTICE ALITO is mistaken in thinking that we fail to take account of 鈥渘ew and rapidly evolving technology,鈥 post, at 1. The studies in question pertain to that new and rapidly evolving technology, and fail to show, with the degree of certitude that strict scrutiny requires, that this subject-matter restriction on speech is justified. Nor is JUSTICE ALITO correct in attributing to us the view that 鈥渧iolent video games really present no serious problem.鈥 Post, at 2. Perhaps they do present 14 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court Of course, California has (wisely) declined to restrict Saturday morning cartoons, the sale of games rated for young children, or the distribution of pictures of guns. The consequence is that its regulation is wildly underin clusive when judged against its asserted justification, which in our view is alone enough to defeat it. Underin clusiveness raises serious doubts about whether the gov ernment is in fact pursuing the interest it invokes, rather than disfavoring a particular speaker or viewpoint. See City of Ladue v. Gilleo, 512 U. S. 43, 51 (1994); Florida Star v. B. J. F., 491 U. S. 524, 540 (1989). Here, Califor nia has singled out the purveyors of video games for disfa vored treatment鈥攁t least when compared to booksellers, cartoonists, and movie producers鈥攁nd has given no per suasive reason why. The Act is also seriously underinclusive in another respect鈥攁nd a respect that renders irrelevant the conten tions of the concurrence and the dissents that video games 鈥斺斺斺斺斺 a problem, and perhaps none of us would allow our own children to play them. But there are all sorts of 鈥減roblems鈥濃攕ome of them surely more serious than this one鈥攖hat cannot be addressed by governmental restriction of free expression: for example, the problem of encouraging anti-Semitism (National Socialist Party of America v. Skokie, 432 U. S. 43 (1977) (per curiam)), the problem of spreading a political philosophy hostile to the Constitution (Noto v. United States, 367 U. S. 290 (1961)), or the problem of encouraging disrespect for the Nation鈥檚 flag (Texas v. Johnson, 491 U. S. 397 (1989)). JUSTICE BREYER would hold that California has satisfied strict scrutiny based upon his own research into the issue of the harmfulness of violent video games. See post, at 20鈥35 (Appendixes to dissenting opinion) (listing competing academic articles discussing the harmful ness vel non of violent video games). The vast preponderance of this research is outside the record鈥攁nd in any event we do not see how it could lead to JUSTICE BREYER鈥檚 conclusion, since he admits he cannot say whether the studies on his side are right or wrong. Post, at 15. Similarly, JUSTICE ALITO says he is not 鈥渟ure鈥 whether there are any constitutionally dispositive differences between video games and other media. Post, at 2. If that is so, then strict scrutiny plainly has not been satisfied. Cite as: 564 U. S. ____ (2011) 15 Opinion of the Court are qualitatively different from other portrayals of vio lence. The California Legislature is perfectly willing to leave this dangerous, mind-altering material in the hands of children so long as one parent (or even an aunt or uncle) says it鈥檚 OK. And there are not even any requirements as to how this parental or avuncular relationship is to be verified; apparently the child鈥檚 or putative parent鈥檚, aunt鈥檚, or uncle鈥檚 say-so suffices. That is not how one addresses a serious social problem. California claims that the Act is justified in aid of pa rental authority: By requiring that the purchase of violent video games can be made only by adults, the Act ensures that parents can decide what games are appropriate. At the outset, we note our doubts that punishing third parties for conveying protected speech to children just in case their parents disapprove of that speech is a proper gov ernmental means of aiding parental authority. Accepting that position would largely vitiate the rule that 鈥渙nly in relatively narrow and well-defined circumstances may government bar public dissemination of protected materi als to [minors].鈥 Erznoznik, 422 U. S., at 212鈥213. But leaving that aside, California cannot show that the Act鈥檚 restrictions meet a substantial need of parents who wish to restrict their children鈥檚 access to violent video games but cannot do so. The video-game industry has in place a voluntary rating system designed to inform con sumers about the content of games. The system, imple mented by the Entertainment Software Rating Board (ESRB), assigns age-specific ratings to each video game submitted: EC (Early Childhood); E (Everyone); E10+ (Everyone 10 and older); T (Teens); M (17 and older); and AO (Adults Only鈥18 and older). App. 86. The Video Software Dealers Association encourages retailers to prominently display information about the ESRB system in their stores; to refrain from renting or selling adults only games to minors; and to rent or sell 鈥淢鈥 rated games 16 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court to minors only with parental consent. Id., at 47. In 2009, the Federal Trade Commission (FTC) found that, as a result of this system, 鈥渢he video game industry outpaces the movie and music industries鈥 in 鈥(1) restricting target marketing of mature-rated products to children; (2) clearly and prominently disclosing rating information; and (3) re stricting children鈥檚 access to mature-rated products at retail.鈥 FTC, Report to Congress, Marketing Violent Entertainment to Children 30 (Dec. 2009), online at http:// www.ftc.gov/os/2009/12/P994511violententertainment.pdf (as visited June 24, 2011, and available in Clerk of Court鈥檚 case file) (FTC Report). This system does much to ensure that minors cannot purchase seriously violent games on their own, and that parents who care about the matter can readily evaluate the games their children bring home. Filling the remaining modest gap in concerned-parents鈥 control can hardly be a compelling state interest.9 And finally, the Act鈥檚 purported aid to parental author ity is vastly overinclusive. Not all of the children who are forbidden to purchase violent video games on their own have parents who care whether they purchase violent video games. While some of the legislation鈥檚 effect may indeed be in support of what some parents of the re stricted children actually want, its entire effect is only in support of what the State thinks parents ought to want. This is not the narrow tailoring to 鈥渁ssisting parents鈥 that 鈥斺斺斺斺斺 9 JUSTICE BREYER concludes that the remaining gap is compelling because, according to the FTC鈥檚 report, some 鈥20% of those under 17 are still able to buy M-rated games.鈥 Post, at 18 (citing FTC Report 28). But some gap in compliance is unavoidable. The sale of alcohol to minors, for example, has long been illegal, but a 2005 study suggests that about 18% of retailers still sell alcohol to those under the drinking age. Brief for State of Rhode Island et al. as Amici Curiae 18. Even if the sale of violent video games to minors could be deterred further by increasing regulation, the government does not have a compelling interest in each marginal percentage point by which its goals are advanced. Cite as: 564 U. S. ____ (2011) 17 Opinion of the Court restriction of First Amendment rights requires. * * * California鈥檚 effort to regulate violent video games is the latest episode in a long series of failed attempts to censor violent entertainment for minors. While we have pointed out above that some of the evidence brought forward to support the harmfulness of video games is unpersuasive, we do not mean to demean or disparage the concerns that underlie the attempt to regulate them鈥攃oncerns that may and doubtless do prompt a good deal of parental oversight. We have no business passing judgment on the view of the California Legislature that violent video games (or, for that matter, any other forms of speech) corrupt the young or harm their moral development. Our task is only to say whether or not such works constitute a 鈥渨ell-defined and narrowly limited clas[s] of speech, the prevention and punishment of which have never been thought to raise any Constitutional problem,鈥 Chaplinsky, 315 U. S., at 571鈥 572 (the answer plainly is no); and if not, whether the regulation of such works is justified by that high degree of necessity we have described as a compelling state interest (it is not). Even where the protection of children is the object, the constitutional limits on governmental action apply. California鈥檚 legislation straddles the fence between (1) addressing a serious social problem and (2) helping con cerned parents control their children. Both ends are legitimate, but when they affect First Amendment rights they must be pursued by means that are neither seriously underinclusive nor seriously overinclusive. See Church of Lukumi Babalu Aye, Inc. v. Hialeah, 508 U. S. 520, 546 (1993). As a means of protecting children from portrayals of violence, the legislation is seriously underinclusive, not only because it excludes portrayals other than video games, but also because it permits a parental or avuncular 18 BROWN v. ENTERTAINMENT MERCHANTS ASSN. Opinion of the Court veto. And as a means of assisting concerned parents it is seriously overinclusive because it abridges the First Amendment rights of young people whose parents (and aunts and uncles) think violent video games are a harm less pastime. And the overbreadth in achieving one goal is not cured by the underbreadth in achieving the other. Legislation such as this, which is neither fish nor fowl, cannot survive strict scrutiny. We affirm the judgment below. It is so ordered. Cite as: 564 U. S. ____ (2011) 1 ALITO, J., concurring in judgment SUPREME COURT OF THE UNITED STATES _________________ No. 08鈥1448 _________________ EDMUND G. BROWN, JR., GOVERNOR OF CAL- IFORNIA, ET AL., PETITIONERS v. ENTERTAIN- MENT MERCHANTS ASSOCIATION ET AL. ON WRIT OF CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT [June 27, 2011] JUSTICE ALITO, with whom THE CHIEF JUSTICE joins, concurring in the judgment. The California statute that is before us in this case represents a pioneering effort to address what the state legislature and others regard as a potentially serious social problem: the effect of exceptionally violent video games on impressionable minors, who often spend count less hours immersed in the alternative worlds that these games create. Although the California statute is well intentioned, its terms are not framed with the precision that the Constitution demands, and I therefore agree with the Court that this particular law cannot be sustained. I disagree, however, with the approach taken in the Court鈥檚 opinion. In considering the application of un changing constitutional principles to new and rapidly evolving technology, this Court should proceed with cau tion. We should make every effort to understand the new technology. We should take into account the possibility that developing technology may have important societal implications that will become apparent only with time. We should not jump to the conclusion that new technology is fundamentally the same as some older thing with which we are familiar. And we should not hastily dismiss the judgment of legislators, who may be in a better position 2 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment than we are to assess the implications of new technology. The opinion of the Court exhibits none of this caution. In the view of the Court, all those concerned about the effects of violent video games鈥攆ederal and state legisla tors, educators, social scientists, and parents鈥攁re unduly fearful, for violent video games really present no serious problem. See ante, at 10鈥13, 15鈥16. Spending hour upon hour controlling the actions of a character who guns down scores of innocent victims is not different in 鈥渒ind鈥 from reading a description of violence in a work of literature. See ante, at 10鈥11. The Court is sure of this; I am not. There are reasons to suspect that the experience of playing violent video games just might be very different from reading a book, listening to the radio, or watching a movie or a television show. I Respondents in this case, representing the video-game industry, ask us to strike down the California law on two grounds: The broad ground adopted by the Court and the narrower ground that the law鈥檚 definition of 鈥渧iolent video game,鈥 see Cal. Civ. Code Ann. 搂1746(d)(1)(A) (West 2009), is impermissibly vague. See Brief for Respondents 23鈥61. Because I agree with the latter argument, I see no need to reach the broader First Amendment issues addressed by the Court.1 A Due process requires that laws give people of ordinary intelligence fair notice of what is prohibited. Grayned v. City of Rockford, 408 U. S. 104, 108 (1972). The lack of such notice in a law that regulates expression 鈥渞aises 鈥斺斺斺斺斺 1 It is well established that a judgment may be affirmed on an alter native ground that was properly raised but not addressed by the lower court. Washington v. Confederated Bands and Tribes of Yakima Nation, 439 U. S. 463, 478, n. 20 (1979). Cite as: 564 U. S. ____ (2011) 3 ALITO, J., concurring in judgment special First Amendment concerns because of its obvious chilling effect on free speech.鈥 Reno v. American Civil Liberties Union, 521 U. S. 844, 871鈥872 (1997). Vague laws force potential speakers to 鈥 鈥榮teer far wider of the unlawful zone鈥 . . . than if the boundaries of the forbidden areas were clearly marked.鈥 Baggett v. Bullitt, 377 U. S. 360, 372 (1964) (quoting Speiser v. Randall, 357 U. S. 513, 526 (1958)). While 鈥減erfect clarity and precise guidance have never been required even of regulations that restrict expressive activity,鈥 Ward v. Rock Against Racism, 491 U. S. 781, 794 (1989), 鈥済overnment may regulate in the area鈥 of First Amendment freedoms 鈥渙nly with narrow specificity,鈥 NAACP v. Button, 371 U. S. 415, 433 (1963); see also Hoffman Estates v. Flipside, Hoffman Estates, Inc., 455 U. S. 489, 499 (1982). These principles apply to laws that regulate expression for the purpose of protecting children. See Interstate Circuit, Inc. v. Dallas, 390 U. S. 676, 689 (1968). Here, the California law does not define 鈥渧iolent video games鈥 with the 鈥渘arrow specificity鈥 that the Constitution demands. In an effort to avoid First Amendment prob lems, the California Legislature modeled its violent video game statute on the New York law that this Court upheld in Ginsberg v. New York, 390 U. S. 629 (1968)鈥攁 law that prohibited the sale of certain sexually related materials to minors, see id., at 631鈥633. But the California Legisla ture departed from the Ginsberg model in an important respect, and the legislature overlooked important differ ences between the materials falling within the scope of the two statutes. B The law at issue in Ginsberg prohibited the sale to minors of materials that were deemed 鈥渉armful to mi nors,鈥 and the law defined 鈥渉armful to minors鈥 simply by adding the words 鈥渇or minors鈥 to each element of the 4 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment definition of obscenity set out in what were then the Court鈥檚 leading obscenity decisions, see Roth v. United States, 354 U. S. 476 (1957), and Book Named 鈥淛ohn Cle land鈥檚 Memoirs of a Woman of Pleasure鈥 v. Attorney Gen eral of Mass., 383 U. S. 413 (1966). Seeking to bring its violent video game law within the protection of Ginsberg, the California Legislature began with the obscenity test adopted in Miller v. California, 413 U. S. 15 (1973), a decision that revised the obscenity tests previously set out in Roth and Memoirs. The legislature then made certain modifications to accommodate the aim of the violent video game law. Under Miller, an obscenity statute must contain a thresh old limitation that restricts the statute鈥檚 scope to specifi cally described 鈥渉ard core鈥 materials. See 413 U. S., at 23鈥25, 27. Materials that fall within this 鈥渉ard core鈥 category may be deemed to be obscene if three additional requirements are met: (1) an 鈥渁verage person, applying contemporary com munity standards [must] find . . . the work, taken as a whole, appeals to the prurient interest鈥; (2) 鈥渢he work [must] depic[t] or describ[e], in a pat ently offensive way, sexual conduct specifically de fined by the applicable state law; and鈥 (3) 鈥渢he work, taken as a whole, [must] lac[k] serious literary, artistic, political, or scientific value.鈥 Id., at 24 (internal quotation marks omitted). Adapting these standards, the California law imposes the following threshold limitation: 鈥淸T]he range of options available to a player [must] includ[e] killing, maiming, dismembering, or sexually assaulting an image of a hu man being.鈥 搂1746(d)(1). Any video game that meets this threshold test is subject to the law鈥檚 restrictions if it also satisfies three further requirements: 鈥(i) A reasonable person, considering the game as a Cite as: 564 U. S. ____ (2011) 5 ALITO, J., concurring in judgment whole, would find [the game] appeals to a deviant or morbid interest of minors. 鈥(ii) It is patently offensive to prevailing standards in the community as to what is suitable for minors. 鈥(iii) It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for mi nors.鈥 搂1746(d)(1)(A).2 C The first important difference between the Ginsberg law and the California violent video game statute concerns their respective threshold requirements. As noted, the Ginsberg law built upon the test for adult obscenity, and the current adult obscenity test, which was set out in Miller, requires an obscenity statute to contain a threshold limitation that restricts the statute鈥檚 coverage to specifi cally defined 鈥渉ard core鈥 depictions. See 413 U. S., at 23鈥 25, 27. The Miller Court gave as an example a statute that applies to only 鈥淸p]atently offensive representations or descriptions of ultimate sexual acts,鈥 鈥渕asturbation, excretory functions, and lewd exhibition of the genitals.鈥 Id., at 25. The Miller Court clearly viewed this threshold limitation as serving a vital notice function. 鈥淲e are satisfied,鈥 the Court wrote, 鈥渢hat these specific prerequi sites will provide fair notice to a dealer in such materials that his public and commercial activities may bring prose cution.鈥 Id., at 27; see also Reno, supra, at 873 (observing that Miller鈥檚 threshold limitation 鈥渞educes the vagueness 鈥斺斺斺斺斺 2 Under the California law, a game that meets the threshold require ment set out in text also qualifies as 鈥渧iolent鈥 if it 鈥淸e]nables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim.鈥 搂1746(d)(1)(B). In the Court of Appeals, California conceded that this alternative definition is uncon stitutional, 556 F. 3d 950, 954, n. 5 (CA9 2009), and therefore only the requirements set out in text are now before us. 6 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment inherent in the open-ended term 鈥榩atently offensive鈥 鈥).3 By contrast, the threshold requirement of the California law does not perform the narrowing function served by the limitation in Miller. At least when Miller was decided, depictions of 鈥渉ard core鈥 sexual conduct were not a com mon feature of mainstream entertainment. But nothing similar can be said about much of the conduct covered by the California law. It provides that a video game cannot qualify as 鈥渧iolent鈥 unless 鈥渢he range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being.鈥 搂1746(d)(1). For better or worse, our society has long regarded many depictions of killing and maiming4 as suitable features of popular entertainment, including entertainment that is widely available to minors. The California law鈥檚 threshold requirement would more closely resemble the limitation in Miller if it targeted a narrower class of graphic depictions. Because of this feature of the California law鈥檚 threshold test, the work of providing fair notice is left in large part to the three requirements that follow, but those elements are also not up to the task. In drafting the violent video game law, the California Legislature could have made its own judgment regarding the kind and degree of violence that is acceptable in games played by minors (or by minors in particular age groups). Instead, the legislature relied on undefined societal or community standards. 鈥斺斺斺斺斺 3 The provision of New York law under which the petitioner was con victed in Ginsberg was framed with similar specificity. This provision applied to depictions of 鈥渘udity鈥 and 鈥渟exual conduct,鈥 and both those terms were specifically and unambiguously defined. See 390 U. S., at 645鈥647 (Appendix A to opinion of the Court). 4 The California law does not define the term 鈥渕aiming,鈥 nor has the State cited any decisions from its courts that define the term in this context. Accordingly, I take the term to have its ordinary meaning, which includes the infliction of any serious wound, see Webster鈥檚 Third New International Dictionary 1362 (2002) (hereinafter Webster鈥檚). Cite as: 564 U. S. ____ (2011) 7 ALITO, J., concurring in judgment One of the three elements at issue here refers expressly to 鈥減revailing standards in the community as to what is suitable for minors.鈥 搂1746(d)(1)(A)(ii). Another element points in the same direction, asking whether 鈥淸a] reason able person, considering [a] game as a whole,鈥 would find that it 鈥渁ppeals to a deviant or morbid interest of minors.鈥 搂1746(d)(1)(A)(i) (emphasis added). The terms 鈥渄eviant鈥 and 鈥渕orbid鈥 are not defined in the statute, and California offers no reason to think that its courts would give the terms anything other than their ordinary meaning. See Reply Brief for Petitioners 5 (argu ing that 鈥淸a] reasonable person can make this judgment through . . . a common understanding and definition of the applicable terms鈥). I therefore assume that 鈥渄eviant鈥 and 鈥渕orbid鈥 carry the meaning that they convey in ordinary speech. The adjective 鈥渄eviant鈥 ordinarily means 鈥渄eviat ing . . . from some accepted norm,鈥 and the term 鈥渕orbid鈥 means 鈥渙f, relating to, or characteristic of disease.鈥 Web ster鈥檚 618, 1469. A 鈥渄eviant or morbid interest鈥 in violence, therefore, appears to be an interest that de viates from what is regarded鈥攑resumably in accordance with some generally accepted standard鈥攁s normal and healthy. Thus, the application of the California law is heavily dependent on the identification of generally ac cepted standards regarding the suitability of violent enter tainment for minors. The California Legislature seems to have assumed that these standards are sufficiently well known so that a person of ordinary intelligence would have fair notice as to whether the kind and degree of violence in a particular game is enough to qualify the game as 鈥渧iolent.鈥 And because the Miller test looks to community standards, the legislature may have thought that the use of undefined community standards in the violent video game law would not present vagueness problems. There is a critical difference, however, between obscen 8 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment ity laws and laws regulating violence in entertainment. By the time of this Court鈥檚 landmark obscenity cases in the 1960鈥檚, obscenity had long been prohibited, see Roth, 354 U. S., at 484鈥485, and this experience had helped to shape certain generally accepted norms concerning ex pression related to sex. There is no similar history regarding expression related to violence. As the Court notes, classic literature contains descriptions of great violence, and even children鈥檚 stories sometimes depict very violent scenes. See ante, at 8鈥9. Although our society does not generally regard all depic tions of violence as suitable for children or adolescents, the prevalence of violent depictions in children鈥檚 literature and entertainment creates numerous opportunities for reason able people to disagree about which depictions may excite 鈥渄eviant鈥 or 鈥渕orbid鈥 impulses. See Edwards & Berman, Regulating Violence on Television, 89 Nw. U. L. Rev. 1487, 1523 (1995) (observing that the Miller test would be diffi cult to apply to violent expression because 鈥渢here is noth ing even approaching a consensus on low-value violence鈥). Finally, the difficulty of ascertaining the community standards incorporated into the California law is com pounded by the legislature鈥檚 decision to lump all minors together. The California law draws no distinction between young children and adolescents who are nearing the age of majority. In response to a question at oral argument, the attorney defending the constitutionality of the California law said that the State would accept a narrowing construction of the law under which the law鈥檚 references to 鈥渕inors鈥 would be interpreted to refer to the oldest minors鈥攖hat is, those just short of 18. Tr. of Oral Arg. 11鈥12. However, 鈥渋t is not within our power to construe and narrow state laws.鈥 Grayned, 408 U. S., at 110. We can only 鈥 鈥榚xtrapo late [their] allowable meaning鈥 鈥 from the statutory text and authoritative interpretations of similar laws by courts Cite as: 564 U. S. ____ (2011) 9 ALITO, J., concurring in judgment of the State. Ibid. (quoting Garner v. Louisiana, 368 U. S. 157, 174 (1961) (Frankfurter, J., concurring in judgment)). In this case, California has not provided any evidence that the California Legislature intended the law to be limited in this way, or cited any decisions from its courts that would support an 鈥渙ldest minors鈥 construction.5 For these reasons, I conclude that the California violent video game law fails to provide the fair notice that the Constitution requires. And I would go no further. I would not express any view on whether a properly drawn statute would or would not survive First Amendment scrutiny. We should address that question only if and when it is necessary to do so. II Having outlined how I would decide this case, I will now briefly elaborate on my reasons for questioning the wis dom of the Court鈥檚 approach. Some of these reasons are touched upon by the dissents, and while I am not prepared at this time to go as far as either JUSTICE THOMAS or JUSTICE BREYER, they raise valid concerns. A The Court is wrong in saying that the holding in United States v. Stevens, 559 U. S. ___ (2010), 鈥渃ontrols this case.鈥 Ante, at 4. First, the statute in Stevens differed sharply from the statute at issue here. Stevens struck down a law that broadly prohibited any person from creating, selling, or possessing depictions of animal cruelty for commercial gain. The California law involved here, by contrast, is 鈥斺斺斺斺斺 5 At oral argument, California also proposed that the term 鈥渕inors鈥 could be interpreted as referring to the 鈥渢ypical age group of minors鈥 who play video games. Tr. of Oral Arg. 11. But nothing in the law鈥檚 text supports such a limitation. Nor has California cited any decisions indicating that its courts would restrict the law in this way. And there is nothing in the record indicating what this age group might be. 10 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment limited to the sale or rental of violent video games to minors. The California law imposes no restriction on the creation of violent video games, or on the possession of such games by anyone, whether above or below the age of 18. The California law does not regulate the sale or rental of violent games by adults. And the California law does not prevent parents and certain other close relatives from buying or renting violent games for their children or other young relatives if they see fit. Second, Stevens does not support the proposition that a law like the one at issue must satisfy strict scrutiny. The portion of Stevens on which the Court relies rejected the Government鈥檚 contention that depictions of animal cruelty were categorically outside the range of any First Amend ment protection. 559 U. S., at __ (slip op., at 5). Going well beyond Stevens, the Court now holds that any law that attempts to prevent minors from purchasing violent video games must satisfy strict scrutiny instead of the more lenient standard applied in Ginsberg, 390 U. S. 629, our most closely related precedent. As a result of today鈥檚 decision, a State may prohibit the sale to minors of what Ginsberg described as 鈥済irlie magazines,鈥 but a State must surmount a formidable (and perhaps insurmountable) obstacle if it wishes to prevent children from purchasing the most violent and depraved video games imaginable. Third, Stevens expressly left open the possibility that a more narrowly drawn statute targeting depictions of animal cruelty might be compatible with the First Amendment. See 559 U. S., at ___ (slip op., at 19). In this case, the Court鈥檚 sweeping opinion will likely be read by many, both inside and outside the video-game industry, as suggesting that no regulation of minors鈥 access to violent video games is allowed鈥攁t least without supporting evi dence that may not be realistically obtainable given the nature of the phenomenon in question. Cite as: 564 U. S. ____ (2011) 11 ALITO, J., concurring in judgment B The Court鈥檚 opinion distorts the effect of the California law. I certainly agree with the Court that the government has no 鈥渇ree-floating power to restrict the ideas to which children may be exposed,鈥 ante, at 7, but the California law does not exercise such a power. If parents want their child to have a violent video game, the California law does not interfere with that parental prerogative. Instead, the California law reinforces parental decisionmaking in exactly the same way as the New York statute upheld in Ginsberg. Under both laws, minors are prevented from purchasing certain materials; and under both laws, par ents are free to supply their children with these items if that is their wish. Citing the video-game industry鈥檚 voluntary rating sys tem, the Court argues that the California law does not 鈥渕eet a substantial need of parents who wish to restrict their children鈥檚 access to violent video games but cannot do so.鈥 Ante, at 15. The Court does not mention the fact that the industry adopted this system in response to the threat of federal regulation, Brief for Activision Blizzard, Inc., as Amicus Curiae 7鈥10, a threat that the Court鈥檚 opinion may now be seen as largely eliminating. Nor does the Court acknowledge that compliance with this system at the time of the enactment of the California law left much to be desired6鈥攐r that future enforcement may decline if the video-game industry perceives that any threat of government regulation has vanished. Nor does 鈥斺斺斺斺斺 6A 2004 Federal Trade Commission Report showed that 69 percent of unaccompanied children ages 13 to 16 were able to buy M-rated games and that 56 percent of 13-year-olds were able to buy an M-rated game. Marketing Violent Entertainment to Children: A Fourth Follow-Up Review of Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries 26鈥28 (July 2004), http://www.ftc.gov/os/ 2004/07/040708kidsviolencerpt.pdf (all Internet materials as visited June 24, 2011, and available in Clerk of Court鈥檚 case file). 12 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment the Court note, as JUSTICE BREYER points out, see post, at 11 (dissenting opinion), that many parents today are simply not able to monitor their children鈥檚 use of com puters and gaming devices. C Finally, the Court is far too quick to dismiss the possi bility that the experience of playing video games (and the effects on minors of playing violent video games) may be very different from anything that we have seen before. Any assessment of the experience of playing video games must take into account certain characteristics of the video games that are now on the market and those that are likely to be available in the near future. Today鈥檚 most advanced video games create realistic alternative worlds in which millions of players immerse themselves for hours on end. These games feature visual imagery and sounds that are strikingly realistic, and in the near future video-game graphics may be virtually indistinguishable from actual video footage.7 Many of the games already on the market can produce high definition images,8 and it is predicted that it will not be long before video-game images will be seen in three dimensions.9 It is also forecast that video games will soon provide sensory 鈥斺斺斺斺斺 7 See Chayka, Visual Games: Photorealism in Crisis, Kill Screen (May 2011), http://killscreendaily.com/articles/visual-games-photorealism-crisis. 8 To see brief video excerpts from games with highly realistic graph ics, see Spike TV Video Game Awards 2010鈥擥ame of the Year Nomi nees, GameTrailers.com (Dec. 10, 2010), http://www.gametrailers.com/ video/game-of-spike-tv-vga/707755?type=flv. 9 See Selleck, Sony PS3 Launching 50 3D-Capable Video Games in the Near Future, SlashGear (Nov. 23, 2010), http://www.slashgear.com/ sony-ps3-launching-50-3d-capable-video-games-in-the-near-future-23115866; Sofge, Why 3D Doesn鈥檛 Work for TV, But Is Great for Gaming, Popu- lar Mechanics (Mar. 11, 2010), http://www.popularmechanics.com/ technology/digital/gaming/4342437. Cite as: 564 U. S. ____ (2011) 13 ALITO, J., concurring in judgment feedback.10 By wearing a special vest or other device, a player will be able to experience physical sensations sup posedly felt by a character on the screen.11 Some amici who support respondents foresee the day when 鈥 鈥榲irtual reality shoot-鈥榚m-ups鈥 鈥 will allow children to 鈥 鈥榓ctually feel the splatting blood from the blown-off head鈥 鈥 of a victim. Brief for Reporters Comm. for Freedom of the Press et al. as Amici Curiae 29 (quoting H. Schechter, Savage Pas times 18 (2005)). Persons who play video games also have an unprece dented ability to participate in the events that take place in the virtual worlds that these games create. Players can create their own video-game characters and can use pho tos to produce characters that closely resemble actual people. A person playing a sophisticated game can make a multitude of choices and can thereby alter the course of the action in the game. In addition, the means by which players control the action in video games now bear a closer relationship to the means by which people control action in the real world. While the action in older games was often directed with buttons or a joystick, players dictate the action in newer games by engaging in the same mo 鈥斺斺斺斺斺 10 T. Chatfield, Fun Inc.: Why Games are the Twenty-first Century鈥檚 Most Serious Business 211 (2010) (predicting that 鈥淸w]e can expect . . . physical feedback and motion detection as standard in every gaming device in the near future鈥); J. Blascovich & J. Bailenson, Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution 2 (2011) (鈥淭echnological developments powering virtual worlds are accelerating, ensuring that virtual experiences will become more immersive by providing sensory information that makes people feel they are 鈥榠nside鈥 virtual worlds鈥 (emphasis in the original)). 11 See Topolsky, The Mindwire V5 Turns Gaming into Pure Electro shock Torture, Engadget (Mar. 9, 2008), http://www.engadget.com/ 2008/03/09/the-mindwire-v5-turns-gaming-into-pure-electroshock-torture; Greenemeier, Video Game Vest Simulates Sensation of Being Capped, Scientific American (Oct. 25, 2007), http://www.scientificamerican.com/ article.cfm?id=video-game-vest-simulates. 14 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment tions that they desire a character in the game to per form.12 For example, a player who wants a video-game character to swing a baseball bat鈥攅ither to hit a ball or smash a skull鈥攃ould bring that about by simulating the motion of actually swinging a bat. These present-day and emerging characteristics of video games must be considered together with characteristics of the violent games that have already been marketed. In some of these games, the violence is astounding.13 Victims by the dozens are killed with every imaginable implement, including machine guns, shotguns, clubs, hammers, axes, swords, and chainsaws. Victims are dismembered, decapitated, disemboweled, set on fire, and chopped into little pieces. They cry out in agony and beg for mercy. Blood gushes, splatters, and pools. Severed body parts and gobs of human remains are graphically shown. In some games, points are awarded based, not only on the number of victims killed, but on the killing technique employed. It also appears that there is no antisocial theme too base for some in the video-game industry to exploit. There are games in which a player can take on the identity and reenact the killings carried out by the perpetrators of the murders at Columbine High School and Virginia Tech.14 鈥斺斺斺斺斺 12 See Schiesel, A Real Threat Now Faces the Nintendo Wii, N. Y. Times, Dec. 3, 2010, p. F7 (describing how leading developers of video game consoles are competing to deliver gesture-controlled gaming devices). 13 For a sample of violent video games, see Wilson, The 10 Most Violent Video Games of All Time, PCMag.com (Feb. 10, 2011), http://www.pcmag.com/article2/0,2817,2379959,00.asp. To see brief video excerpts from violent games, see Chomik, Top 10: Most Violent Video Games, AskMen.com, http://www.askmen.com/top_10/videogame/ top-10-most-violent-video-games.html; Sayed, 15 Most Violent Video Games That Made You Puke, Gamingbolt (May 2, 2010), http:// gamingbolt.com/15-most-violent-video-games-that-made-you-puke. 14 Webley, 鈥淪chool Shooter鈥 Video Game to Reenact Columbine, Vir Cite as: 564 U. S. ____ (2011) 15 ALITO, J., concurring in judgment The objective of one game is to rape a mother and her daughters;15 in another, the goal is to rape Native Ameri can women.16 There is a game in which players engage in 鈥渆thnic cleansing鈥 and can choose to gun down African- Americans, Latinos, or Jews.17 In still another game, players attempt to fire a rifle shot into the head of Presi dent Kennedy as his motorcade passes by the Texas School Book Depository.18 If the technological characteristics of the sophisticated games that are likely to be available in the near future are combined with the characteristics of the most violent games already marketed, the result will be games that allow troubled teens to experience in an extraordinarily personal and vivid way what it would be like to carry out unspeakable acts of violence. The Court is untroubled by this possibility. According to the Court, the 鈥渋nteractive鈥 nature of video games is 鈥渘oth ing new鈥 because 鈥渁ll literature is interactive.鈥 Ante, at 10鈥11. Disagreeing with this assessment, the Interna tional Game Developers Association (IGDA)鈥攁 group that presumably understands the nature of video games and that supports respondents鈥攖ells us that video games are 鈥斺斺斺斺斺 ginia Tech Killings, Time (Apr. 20, 2011), http://newsfeed.time.com/ 2011/04/20/school-shooter-video-game-reenacts-columbine-virginia-tech killings. After a Web site that made School Shooter available for download removed it in response to mounting criticism, the developer stated that it may make the game available on its own Web site. Inside the Sick Site of a School Shooter Mod (Mar. 26, 2011), http://ssnat.com. 15 Lah, 鈥淩apeLay鈥 Video Game Goes Viral Amid Outrage, CNN (Mar. 30, 2010), http://articles.cnn.com/2010-03-30/world/japan.video. game.rape_1_game-teenage-girl-japanese-government?_s=PM:WORLD. 16 Graham, Custer May be Shot Down Again in a Battle of the Sexes Over X-Rated Video Games, People, Nov. 15, 1982, pp. 110, 115. 17 Scheeres, Games Elevate Hate to Next Level, Wired (Feb. 20, 2002), http://www.wired.com/culture/lifestyle/news/2002/02/50523. 18 Thompson, A View to a Kill: JFK Reloaded is Just Plain Creepy, Slate (Nov. 22, 2004), http://www.slate.com/id/2110034. 16 BROWN v. ENTERTAINMENT MERCHANTS ASSN. ALITO, J., concurring in judgment 鈥渇ar more concretely interactive.鈥 Brief for IGDA et al. as Amici Curiae 3. And on this point, the game developers are surely correct. It is certainly true, as the Court notes, that 鈥 鈥榌l]it erature, when it is successful draws the reader into the story, makes him identify with the characters, invites him to judge them and quarrel with them, to experience their joys and sufferings as the reader鈥檚 own.鈥 鈥 Ante, at 11 (quoting American Amusement Machine Assn. v. Kendrick, 244 F. 3d 572, 577 (CA7 2001)). But only an extraordinar ily imaginative reader who reads a description of a killing in a literary work will experience that event as vividly as he might if he played the role of the killer in a video game. To take an example, think of a person who reads the passage in Crime and Punishment in which Raskolni- kov kills the old pawn broker with an axe. See F. Dostoyevsky, Crime and Punishment 78 (Modern Library ed. 1950). Compare that reader with a video-game player who creates an avatar that bears his own image; who sees a realistic image of the victim and the scene of the killing in high definition and in three dimensions; who is forced to decide whether or not to kill the victim and decides to do so; who then pretends to grasp an axe, to raise it above the head of the victim, and then to bring it down; who hears the thud of the axe hitting her head and her cry of pain; who sees her split skull and feels the sensation of blood on his face and hands. For most people, the two experiences will not be the same.19 When all of the characteristics of video games are taken into account, there is certainly a reasonable basis for 鈥斺斺斺斺斺 19 As the Court notes, there are a few children鈥檚 books that ask young readers to step into the shoes of a character and to make choices that take the stories along one of a very limited number of possible lines. See ante, at 10. But the very nature of the print medium makes it impossible for a book to offer anything like the same number of choices as those provided by a video game. Cite as: 564 U. S. ____ (2011) 17 ALITO, J., concurring in judgment thinking that the experience of playing a video game may be quite different from the experience of reading a book, listening to a radio broadcast, or viewing a movie. And if this is so, then for at least some minors, the effects of playing violent video games may also be quite different. The Court acts prematurely in dismissing this possibility out of hand. * * * For all these reasons, I would hold only that the particu lar law at issue here fails to provide the clear notice that the Constitution requires. I would not squelch legislative efforts to deal with what is perceived by some to be a significant and developing social problem. If differently framed statutes are enacted by the States or by the Fed eral Government, we can consider the constitutionality of those laws when cases challenging them are presented to us. Cite as: 564 U. S. ____ (2011) 1 THOMAS, J., dissenting SUPREME COURT OF THE UNITED STATES _________________ No. 08鈥1448 _________________ EDMUND G. BROWN, JR., GOVERNOR OF CAL- IFORNIA, ET AL., PETITIONERS v. ENTERTAIN- MENT MERCHANTS ASSOCIATION ET AL. ON WRIT OF CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT [June 27, 2011] JUSTICE THOMAS, dissenting. The Court鈥檚 decision today does not comport with the original public understanding of the First Amendment. The majority strikes down, as facially unconstitutional, a state law that prohibits the direct sale or rental of certain video games to minors because the law 鈥渁bridg[es] the freedom of speech.鈥 U. S. Const., Amdt. 1. But I do not think the First Amendment stretches that far. The prac tices and beliefs of the founding generation establish that 鈥渢he freedom of speech,鈥 as originally understood, does not include a right to speak to minors (or a right of minors to access speech) without going through the minors鈥 parents or guardians. I would hold that the law at issue is not facially unconstitutional under the First Amendment, and reverse and remand for further proceedings.1 鈥斺斺斺斺斺 1 JUSTICE ALITO concludes that the law is too vague to satisfy due process, but neither the District Court nor the Court of Appeals ad dressed that question. Ante, at 2鈥9 (opinion concurring in judgment). As we have often said, this Court is 鈥渙ne of final review, 鈥榥ot of first view.鈥 鈥 FCC v. Fox Television Stations, Inc., 556 U. S. ___, ___ (2009) (slip op., at 25) (quoting Cutter v. Wilkinson, 544 U. S. 709, 718, n. 7 (2005)). 2 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting I When interpreting a constitutional provision, 鈥渢he goal is to discern the most likely public understanding of [that] provision at the time it was adopted.鈥 McDonald v. Chi cago, 561 U. S. ___, ___ (2010) (slip op., at 25) (THOMAS, J., concurring in part and concurring in judgment). Because the Constitution is a written instrument, 鈥渋ts meaning does not alter.鈥 McIntyre v. Ohio Elections Comm鈥檔, 514 U. S. 334, 359 (1995) (THOMAS, J., concurring in judgment) (internal quotation marks omitted). 鈥淭hat which it meant when adopted, it means now.鈥 Ibid. (internal quotation marks omitted). As originally understood, the First Amendment鈥檚 protec tion against laws 鈥渁bridging the freedom of speech鈥 did not extend to all speech. 鈥淭here are certain well-defined and narrowly limited classes of speech, the prevention and punishment of which have never been thought to raise any Constitutional problem.鈥 Chaplinsky v. New Hampshire, 315 U. S. 568, 571鈥572 (1942); see also United States v. Stevens, 559 U. S. ___, ___ (2010) (slip op., at 5鈥6). Laws regulating such speech do not 鈥渁bridg[e] the freedom of speech鈥 because such speech is understood to fall outside 鈥渢he freedom of speech.鈥 See Ashcroft v. Free Speech Coa lition, 535 U. S. 234, 245鈥246 (2002). In my view, the 鈥減ractices and beliefs held by the Foun ders鈥 reveal another category of excluded speech: speech to minor children bypassing their parents. McIntyre, supra, at 360. The historical evidence shows that the founding generation believed parents had absolute authority over their minor children and expected parents to use that authority to direct the proper development of their chil dren. It would be absurd to suggest that such a society understood 鈥渢he freedom of speech鈥 to include a right to speak to minors (or a corresponding right of minors to access speech) without going through the minors鈥 parents. Cf. Brief for Common Sense Media as Amicus Curiae 12鈥 Cite as: 564 U. S. ____ (2011) 3 THOMAS, J., dissenting 15. The founding generation would not have considered it an abridgment of 鈥渢he freedom of speech鈥 to support parental authority by restricting speech that bypasses minors鈥 parents. A Attitudes toward children were in a state of transition around the time that the States ratified the Bill of Rights. A complete understanding of the founding generation鈥檚 views on children and the parent-child relationship must therefore begin roughly a century earlier, in colonial New England. In the Puritan tradition common in the New England Colonies, fathers ruled families with absolute authority. 鈥淭he patriarchal family was the basic building block of Puritan society.鈥 S. Mintz, Huck鈥檚 Raft 13 (2004) (herein after Mintz); see also R. MacDonald, Literature for Chil dren in England and America from 1646 to 1774, p. 7 (1982) (hereinafter MacDonald). The Puritans rejected many customs, such as godparenthood, that they consid ered inconsistent with the patriarchal structure. Mintz 13. Part of the father鈥檚 absolute power was the right and duty 鈥渢o fill his children鈥檚 minds with knowledge and . . . make them apply their knowledge in right action.鈥 E. Morgan, The Puritan Family 97 (rev. ed. 1966) (herein after Morgan). Puritans thought children were 鈥渋nnately sinful and that parents鈥 primary task was to suppress their children鈥檚 natural depravity.鈥 S. Mintz & S. Kellogg, Domestic Revolutions 2 (1988) (hereinafter Mintz & Kel logg); see also B. Wadsworth, The Well-Ordered Family 55 (1712) (鈥淐hildren should not be left to themselves . . . to do as they please; . . . not being fit to govern themselves鈥); C. Mather, A Family Well-Ordered 38 (1699). Accordingly, parents were not to let their children read 鈥渧ain Books, profane Ballads, and filthy Songs鈥 or 鈥渇ond and amorous 4 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting Romances, . . . fabulous Histories of Giants, the bom- bast Achievements of Knight Errantry, and the like.鈥 The History of Genesis, pp. vi鈥搗ii (3d ed. corrected 1708). This conception of parental authority was reflected in laws at that time. In the Massachusetts Colony, for example, it was unlawful for tavern keepers (or anyone else) to entertain children without their parents鈥 consent. 2 Records and Files of the Quarterly Courts of Essex County, Massachusetts, p. 180 (1912); 4 id., at 237, 275 (1914); 5 id., at 143 (1916); see also Morgan 146. And a 鈥渟tubborn or rebellious son鈥 of 16 years or more committed a capital offense if he disobeyed 鈥渢he voice of his Father, or the voice of his Mother.鈥 The Laws and Liberties of Mas sachusetts 6 (1648) (reprint M. Farrand ed. 1929); see also J. Kamensky, Governing the Tongue 102, n. 14 (1997) (citing similar laws in the Connecticut, New Haven, Ply mouth, and New Hampshire Colonies in the late 1600鈥檚). B In the decades leading up to and following the Revolu tion, attitudes towards children changed. See, e.g., J. Reinier, From Virtue to Character: American Childhood, 1775鈥1850, p. 1 (1996) (hereinafter Reinier). Children came to be seen less as innately sinful and more as blank slates requiring careful and deliberate development. But the same overarching principles remained. Parents con tinued to have both the right and duty to ensure the proper development of their children. They exercised significant authority over their children, including control over the books that children read. And laws at the time continued to reflect strong support for parental author- ity and the sense that children were not fit to govern themselves. 1 The works of John Locke and Jean-Jacques Rousseau Cite as: 564 U. S. ____ (2011) 5 THOMAS, J., dissenting were a driving force behind the changed understanding of children and childhood. See Reinier 2鈥5; H. Brewer, By Birth or Consent 97 (2005) (hereinafter Brewer); K. Cal vert, Children in the House 59鈥60 (1992) (hereinafter Calvert). Locke taught that children鈥檚 minds were blank slates and that parents therefore had to be careful and deliberate about what their children were told and ob served. Parents had only themselves to blame if, 鈥渂y hu mouring and cockering鈥 their children, they 鈥減oison鈥檇 the fountain鈥 and later 鈥渢aste[d] the bitter waters.鈥 Some Thoughts Concerning Education (1692), in 37 English Philosophers of the Seventeenth and Eighteenth Centuries 27鈥28 (C. Eliot ed. 1910). All vices, he explained, were sowed by parents and 鈥渢hose about children.鈥 Id., at 29. Significantly, Locke did not suggest circumscribing paren tal authority but rather articulated a new basis for it. Rousseau disagreed with Locke in important respects, but his philosophy was similarly premised on parental control over a child鈥檚 development. Although Rousseau advocated that children should be allowed to develop naturally, he instructed that the environment be directed by 鈥渁 tutor who is given total control over the child and who removes him from society, from all competing sources of authority and influence.鈥 J. Fliegelman, Prodigals and Pilgrims 30 (1982) (hereinafter Fliegelman); see also Reinier 15. These writings received considerable attention in Amer ica. Locke鈥檚 An Essay Concerning Human Understanding and his Some Thoughts Concerning Education were sig nificantly more popular than his Two Treatises of Gov ernment, according to a study of 92 colonial libraries between 1700 and 1776. Lundberg & May, The Enlight ened Reader in America, 28 American Quarterly 262, 273 (1976) (hereinafter Lundberg). And Rousseau鈥檚 Emile, a treatise on education, was more widely advertised and distributed than his political work, The Social Contract. Fliegelman 29; see also Lundberg 285. In general, the 6 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting most popular books in the Colonies on the eve of the American Revolution were not political discourses but ones concerned with child rearing. See Mintz & Kellogg 45. 2 Locke鈥檚 and Rousseau鈥檚 writings fostered a new concep tion of childhood. Children were increasingly viewed as malleable creatures, and childhood came to be seen as an important period of growth, development, and preparation for adulthood. See Mintz & Kellogg 17, 21, 47; M. Gross berg, Governing the Hearth 8 (1985) (hereinafter Gross berg). Noah Webster, called the father of American educa tion, wrote that 鈥淸t]he impressions received in early life usually form the characters of individuals.鈥 On the Edu cation of Youth in America (1790) (hereinafter Webster), in Essays on Education in the Early Republic 43 (F. Ru dolph ed. 1965) (hereinafter Rudolph); cf. Slater, Noah Webster: Founding Father of American Scholarship and Education, in Noah Webster鈥檚 First Edition of an Ameri can Dictionary of the English Language (1967). Elizabeth Smith, sister-in-law to John Adams, similarly wrote: 鈥淭he Infant Mind, I beleive[,] is a blank, that eassily receives any impression.鈥 M. Norton, Liberty鈥檚 Daughters 101 (1996) (internal quotation marks omitted) (hereinafter Norton); see also S. Doggett, A Discourse on Education (1796) (hereinafter Doggett), in Rudolph 151 (鈥淸I]n early youth, . . . every power and capacity is pliable and suscep tible of any direction or impression鈥); J. Abbott, The Mother at Home 2 (1834) (hereinafter Abbott) (鈥淲hat impressions can be more strong, and more lasting, than those received upon the mind in the freshness and the susceptibility of youth鈥). Children lacked reason and decisionmaking ability. They 鈥渉ave not Judgment or Will of their own,鈥 John Adams noted. Letter to James Sullivan (May 26, 1776), in Cite as: 564 U. S. ____ (2011) 7 THOMAS, J., dissenting 4 Papers of John Adams 210 (R. Taylor ed. 1979); see also Vol. 1 1787: Drafting the Constitution, p. 229 (W. Benton ed. 1986) (quoting Gouvernor Morris in James Madison鈥檚 notes from the Constitutional Convention explaining that children do not vote because they 鈥渨ant prudence鈥 and 鈥渉ave no will of their own鈥). Children鈥檚 鈥渦tter incapacity鈥 rendered them 鈥渁lmost wholly at the mercy of their Par ents or Instructors for a set of habits to regulate their whole conduct through life.鈥 J. Burgh, Thoughts on Edu cation 7 (1749) (hereinafter Burgh). This conception of childhood led to great concern about influences on children. 鈥淵outh are ever learning to do what they see others around them doing, and these imita tions grow into habits.鈥 Doggett, in Rudolph 151; see also B. Rush, A Plan for the Establishment of Public Schools (1786) (hereinafter Rush), in Rudolph 16 (鈥淭he vices of young people are generally learned from each other鈥); Webster, in Rudolph 58 (鈥淸C]hildren, artless and unsus pecting, resign their hearts to any person whose manners are agreeable and whose conduct is respectable鈥). Books therefore advised parents 鈥渘ot to put children in the way of those whom you dare not trust.鈥 L. Child, The Mother鈥檚 Book 149 (1831) (hereinafter Child); see also S. Coontz, The Social Origins of Private Life 149鈥150 (1988) (noting that it was 鈥渃onsidered dangerous to leave children to the supervision of servants or apprentices鈥). As a result, it was widely accepted that children needed close monitoring and carefully planned development. See B. Wishy, The Child and the Republic 24鈥25, 32 (1968) (hereinafter Wishy); Grossberg 8. Managing the young mind was considered 鈥渋nfinitely important.鈥 Doggett, in Rudolph 151; see also A. MacLeod, A Moral Tale 72鈥73 (1975) (hereinafter MacLeod). In an essay on the educa tion of youth in America, Noah Webster described the human mind as 鈥渁 rich field, which, without constant care, will ever be covered with a luxuriant growth of weeds.鈥 8 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting Rudolph 54. He advocated sheltering children from 鈥渆very low-bred, drunken, immoral character鈥 and keeping their minds 鈥渦ntainted till their reasoning faculties have ac quired strength and the good principles which may be planted in their minds have taken deep root.鈥 Id., at 63; see also Rush, in id., at 16 (鈥淸T]he most useful citizens have been formed from those youth who have never known or felt their own wills till they were one and twenty years of age鈥); Burgh 7 (鈥淸T]he souls of Youth are more immedi ately committed to the care of Parents and Instructors than even those of a People are to their Pastor鈥). The Revolution only amplified these concerns. The Re public would require virtuous citizens, which necessi- tated proper training from childhood. See Mintz 54, 71; MacLeod 40; Saxton, French and American Childhoods, in Children and Youth in a New Nation 69 (J. Marten ed. 2009) (hereinafter Marten); see also W. Cardell, Story of Jack Halyard, pp. xv鈥搙vi (30th ed. 1834) (hereinafter Cardell) (鈥淸T]he glory and efficacy of our institutions will soon rest with those who are growing up to succede us鈥). Children were 鈥渢he pivot of the moral world,鈥 and their proper development was 鈥渁 subject of as high interest, as any to which the human mind ha[d] ever been called.鈥 Id., at xvi. 3 Based on these views of childhood, the founding genera tion understood parents to have a right and duty to govern their children鈥檚 growth. Parents were expected to direct the development and education of their children and en sure that bad habits did not take root. See Calvert 58鈥59; MacLeod 72; Mintz & Kellogg 23. They were responsible for instilling 鈥渕oral prohibitions, behavioral standards, and a capacity for self-government that would prepare a child for the outside world.鈥 Mintz & Kellogg 58; see also Youth鈥檚 Companion, Apr. 16, 1827, p. 1 (hereinafter Cite as: 564 U. S. ____ (2011) 9 THOMAS, J., dissenting Youth鈥檚 Companion) (鈥淟et [children鈥檚] minds be formed, their hearts prepared, and their characters moulded for the scenes and the duties of a brighter day鈥). In short, 鈥淸h]ome and family bore the major responsibility for the moral training of children and thus, by implication, for the moral health of the nation.鈥 MacLeod 29; see also Intro duction, in Marten 6; Reinier, p. xi; Smith, Autonomy and Affection: Parents and Children in Eighteenth-Century Chesapeake Families, in Growing up in America 54 (N. Hiner & J. Hawes eds. 1985). This conception of parental rights and duties was exem plified by Thomas Jefferson鈥檚 approach to raising children. He wrote letters to his daughters constantly and often gave specific instructions about what the children should do. See, e.g., Letter to Martha Jefferson (Nov. 28, 1783), in S. Randolph, The Domestic Life of Thomas Jefferson 44 (1939) (dictating her daily schedule of music, dancing, drawing, and studying); Letter to Martha Jefferson (Dec. 22, 1783), in id., at 45鈥46 (鈥淚 do not wish you to be gaily clothed at this time of life . . . . [A]bove all things and at all times let your clothes be neat, whole, and properly put on鈥). Jefferson expected his daughter, Martha, to write 鈥渂y every post鈥 and instructed her, 鈥淚nform me what books you read [and] what tunes you learn.鈥 Letter (Nov. 28, 1783), in id., at 44. He took the same approach with his nephew, Peter Carr, after Carr鈥檚 father died. See Letter (Aug. 19, 1785), in 8 The Papers of Thomas Jefferson 405鈥 408 (J. Boyd ed. 1953) (detailing a course of reading and exercise, and asking for monthly progress reports describ ing 鈥渋n what manner you employ every hour in the day鈥); see also 3 Dictionary of Virginia Biography 29 (2006). Jefferson鈥檚 rigorous management of his charges was not uncommon. 鈥淸M]uch evidence indicates that mothers and fathers both believed in giving their children a strict up bringing, enforcing obedience to their commands and stressing continued subjection to the parental will.鈥 Nor 10 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting ton 96. Two parenting books published in the 1830鈥檚 gave prototypical advice. In The Mother鈥檚 Book, Lydia Child advised that 鈥淸t]he first and most important step in man agement is, that whatever a mother says, always must be done.鈥 Child 26. John Abbott, the author of The Mother at Home, likewise advised that 鈥淸o]bedience is absolutely essential to proper family government.鈥 Abbott 18. Echo ing Locke, Abbott warned that parents who indulged a child鈥檚 鈥渇oolish and unreasonable wishes鈥 would doom that child to be indulgent in adulthood. Id., at 16. The concept of total parental control over children鈥檚 lives extended into the schools. 鈥淭he government both of fami lies and schools should be absolute,鈥 declared Noah Web ster. Rudolph 57鈥58. Dr. Benjamin Rush concurred: 鈥淚n the education of youth, let the authority of our masters be as absolute as possible.鈥 Id., at 16. Through the doctrine of in loco parentis, teachers assumed the 鈥 鈥榮acred dut[y] of parents . . . to train up and qualify their children鈥 鈥 and exercised the same authority 鈥 鈥榯o command obedience, to control stubbornness, to quicken diligence, and to reform bad habits.鈥 鈥 Morse v. Frederick, 551 U. S. 393, 413鈥414 (2007) (THOMAS, J., concurring) (quoting State v. Pender grass, 19 N. C. 365, 365鈥366 (1837)); see also Wishy 73. Thus, the quality of teachers and schools had to 鈥渂e watched with the most scrupulous attention.鈥 Webster, in Rudolph 64. For their part, children were expected to be dutiful and obedient. Mintz & Kellogg 53; Wishy 31; cf. J. Kett, Rites of Passage 45 (1977). Schoolbooks instructed children to do so and frequently featured vignettes illustrating the consequences of disobedience. See Adams, 鈥淧ictures of the Vicious ultimately overcome by misery and shame鈥: The Cultural Work of Early National Schoolbooks (hereinafter Adams), in Marten 156. One oft-related example was the hangings of 19 alleged witches in 1692, which, the school books noted, likely began with false complaints by two Cite as: 564 U. S. ____ (2011) 11 THOMAS, J., dissenting young girls. See J. Morse, The American Geography 191 (1789); see also Adams, in Marten 164. An entire genre of books, 鈥渓oosely termed 鈥榓dvice to youth,鈥 鈥 taught similar lessons well into the 1800鈥檚. J. Demos, Circles and Lines: The Shape of Life in Early America 73 (2004); cf. Wishy 54. 鈥淣ext to your duty to God,鈥 advised one book, 鈥渋s your duty to your parents鈥 even if the child did not 鈥渦nderstand the reason of their commands.鈥 L. Sigourney, The Girl鈥檚 Reading Book 44 (14th ed. 1843); see also Filial Duty Recommended and Enforced, Introduction, p. iii (c. 1798); The Parent鈥檚 Pre sent 44 (3d ed. 1841). 鈥淒isobedience is generally punished in some way or other,鈥 warned another, 鈥渁nd often very severely.鈥 S. Goodrich, Peter Parley鈥檚 Book of Fables 43 (1836); see also The Country School-House 27 (1848) (鈥淸T]he number of children who die from the effects of disobedience to their parents is very large鈥). 4 Society鈥檚 concern with children鈥檚 development extended to the books they read. 鈥淰ice always spreads by being published,鈥 Noah Webster observed. Rudolph 62. 鈥淸Y]oung people are taught many vices by fiction, books, or pub- lic exhibitions, vices which they never would have known had they never read such books or attended such pub- lic places.鈥 Ibid.; see also Cardell, p. xii (cautioning par ents that 鈥淸t]he first reading lessons for children have an extensive influence on the acquisitions and habits of future years鈥); Youth鈥檚 Companion 1 (鈥淸T]he capacities of children, and the peculiar situation and duties of youth, require select and appropriate reading鈥). Prominent children鈥檚 authors harshly criticized fairy tales and the use of anthropomorphic animals. See, e.g., S. Goodrich, 2 Recollections of a Lifetime 320, n.* (1856) (describing fairy tales as 鈥渃alculated to familiarize the mind with things shocking and monstrous; to cultivate a taste for tales of 12 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting bloodshed and violence; to teach the young to use coarse language, and cherish vulgar ideas; . . . and to fill [the youthful mind] with the horrors of a debased and de bauched fancy鈥); 1 id., at 167 (recalling that children鈥檚 books were 鈥渇ull of nonsense鈥 and 鈥渓ies鈥); Cardell, p. xiv (鈥淭he fancy of converting inferior animals into 鈥榯eachers of children,鈥 has been carried to ridiculous extravagance鈥); see also MacDonald 83, 103 (noting that fables and works of fantasy were not popular in America in the 1700鈥檚). Adults carefully controlled what they published for children. Stories written for children were dedicated to moral instruction and were relatively austere, lacking details that might titillate children鈥檚 minds. See MacLeod 24鈥25, 42鈥48; see also id., at 42 (鈥淭he authors of juvenile fiction imposed the constraints upon themselves in the name of duty, and for the sake of giving children what they thought children should have, although they were often well aware that children might prefer more excit ing fare鈥); Francis, American Children鈥檚 Literature, 1646鈥1880, in American Childhood 208鈥209 (J. Hawes & N. Hiner eds. 1985). John Newbery, the publisher often credited with creating the genre of children鈥檚 literature, removed traditional folk characters, like Tom Thumb, from their original stories and placed them in new moral ity tales in which good children were rewarded and dis obedient children punished. Reinier 12. Parents had total authority over what their children read. See A. MacLeod, American Childhood 177 (1994) (鈥淚deally, if not always actually, nineteenth-century par ents regulated their children鈥檚 lives fully, certainly includ ing their reading鈥). Lydia Child put it bluntly in The Mother鈥檚 Book: 鈥淐hildren . . . should not read anything without a mother鈥檚 knowledge and sanction; this is par ticularly necessary between the ages of twelve and six teen.鈥 Child 92; see also id., at 143 (鈥淸P]arents, or some guardian friends, should carefully examine every volume Cite as: 564 U. S. ____ (2011) 13 THOMAS, J., dissenting they put into the hands of young people鈥); E. Monaghan, Learning to Read and Write in Colonial America 337 (2005) (reviewing a 12-year-old girl鈥檚 journal from the early 1770鈥檚 and noting that the child鈥檚 aunts monitored and guided her reading). 5 The law at the time reflected the founding generation鈥檚 understanding of parent-child relations. According to Sir William Blackstone, parents were responsible for main taining, protecting, and education their children, and therefore had 鈥減ower鈥 over their children. 1 Commentar ies on the Laws of England 434, 440 (1765); cf. Washington v. Glucksberg, 521 U. S. 702, 712 (1997) (Blackstone鈥檚 Commentaries was 鈥渁 primary legal authority for 18th- and 19th-century American lawyers鈥). Chancellor James Kent agreed. 2 Commentaries on American Law *189鈥 *207. The law entitled parents to 鈥渢he custody of their [children],鈥 鈥渢he value of th[e] [children鈥檚] labor and ser vices,鈥 and the 鈥渞ight to the exercise of such discipline as may be requisite for the discharge of their sacred trust.鈥 Id., at *193, *203. Children, in turn, were charged with 鈥渙bedience and assistance during their own minority, and gratitude and reverance during the rest of their lives.鈥 Id., at *207. Thus, in case after case, courts made clear that parents had a right to the child鈥檚 labor and services until the child reached majority. In 1810, the Supreme Judicial Court of Massachusetts explained, 鈥淭here is no question but that a father, who is entitled to the services of his minor son, and for whom he is obliged to provide, may, at the common law, assign those services to others, for a consideration to enure to himself.鈥 Day v. Everett,
7 Mass. 145
, 147; see also Benson v. Remington,
2 Mass. 113
, 115 (1806) (opin ion of Parsons, C. J.) (鈥淭he law is very well settled, that parents are under obligations to support their children, 14 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting and that they are entitled to their earnings鈥). Similarly, the Supreme Court of Judicature of New Hampshire noted that the right of parents to recover for the services of their child, while a minor, 鈥渃annot be contested.鈥 Gale v. Parrot, 1 N. H. 28, 29 (1817). And parents could bring tort suits against those who knowingly enticed a minor away from them. See, e.g., Kirkpatrick v. Lockhart,
2 Brev. 276
(S. C. Constitutional Ct. 1809); Jones v. Tevis,
4 Litt. 25
(Ky. App. 1823). Relatedly, boys could not enlist in the military without parental consent. Many of those who did so during the Revolutionary War found, afterwards, that their fathers were entitled to their military wages. See Cox, Boy Sol diers of the American Revolution, in Marten 21鈥24. And after the war, minors who enlisted without parental con sent in violation of federal law could find themselves returned home on writs of habeas corpus issued at their parents鈥 request. See, e.g., United States v. Anderson,
24
F. Cas. 813
(No. 14,449) (CC Tenn. 1812); Commonwealth v. Callan,
6 Binn. 255
(Pa. 1814) (per curiam). Laws also set age limits restricting marriage without parental consent. For example, from 1730 until at least 1849, Pennsylvania law required parental consent for the marriage of anyone under the age of 21. See 4 Statutes at Large of Pennsylvania 153 (J. Mitchell & H. Flanders eds. 1897) (hereinafter Pa. Stats. at Large); General Laws of Pennsylvania 82鈥83 (J. Dunlop 2d ed. 1849) (including the 1730 marriage law with no amendments); see also Perpet ual Laws of the Commonwealth of Massachusetts 253 (1788), in The First Laws of the Commonwealth of Massa chusetts (J. Cushing ed. 1981). In general, 鈥淸p]ost- Revolutionary marriage law assumed that below a certain age, children could . . . no[t] intellectually understand its significance.鈥 Grossberg 105. Indeed, the law imposed age limits on all manner of activities that required judgment and reason. Children Cite as: 564 U. S. ____ (2011) 15 THOMAS, J., dissenting could not vote, could not serve on juries, and generally could not be witnesses in criminal cases unless they were older than 14. See Brewer 43, 145, 148, 159. Nor could they swear loyalty to a State. See, e.g., 9 Pa. Stats. at Large 111 (1903 ed.). Early federal laws granting aliens the ability to become citizens provided that those under 21 were deemed citizens if their fathers chose to naturalize. See, e.g., Act of Mar. 26, 1790, 1 Stat. 104; Act of Jan. 29, 1795, ch. 20, 1 Stat. 415. C The history clearly shows a founding generation that believed parents to have complete authority over their minor children and expected parents to direct the devel opment of those children. The Puritan tradition in New England laid the foundation of American parental author ity and duty. See MacDonald 6 (鈥淭he Puritans are virtu ally the inventors of the family as we know it today鈥). In the decades leading up to and following the Revolution, the conception of the child鈥檚 mind evolved but the duty and authority of parents remained. Indeed, society paid closer attention to potential influences on children than before. See Mintz 72 (鈥淏y weakening earlier forms of patriarchal authority, the Revolution enhanced the importance of childrearing and education in ensuring social stability鈥). Teachers and schools came under scrutiny, and children鈥檚 reading material was carefully supervised. Laws reflected these concerns and often supported parental authority with the coercive power of the state. II A In light of this history, the Framers could not possibly have understood 鈥渢he freedom of speech鈥 to include an unqualified right to speak to minors. Specifically, I am sure that the founding generation would not have under 16 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting stood 鈥渢he freedom of speech鈥 to include a right to speak to children without going through their parents. As a conse quence, I do not believe that laws limiting such speech鈥 for example, by requiring parental consent to speak to a minor鈥斺渁bridg[e] the freedom of speech鈥 within the origi nal meaning of the First Amendment. We have recently noted that this Court does not have 鈥渇reewheeling authority to declare new categories of speech outside the scope of the First Amendment.鈥 Ste vens, 559 U. S., at ___ (slip op., at 9). But we also recog nized that there may be 鈥渟ome categories of speech that have been historically unprotected [and] have not yet been specifically identified or discussed as such in our case law.鈥 Ibid. In my opinion, the historical evidence here plainly reveals one such category.2 B Admittedly, the original public understanding of a constitutional provision does not always comport with modern sensibilities. See Morse, 551 U. S., at 419 (THOMAS, J., concurring) (treating students 鈥渁s though it 鈥斺斺斺斺斺 2 The majority responds that 鈥渋t does not follow鈥 from the historical evidence 鈥渢hat the state has the power to prevent children from hearing . . . anything without their parents鈥 prior consent.鈥 Ante, at 7, n. 3. Such a conclusion, the majority asserts, would lead to laws that, in its view, would be undesirable and 鈥渙bviously鈥 unconstitutional. Ibid. The majority鈥檚 circular argument misses the point. The question is not whether certain laws might make sense to judges or legislators today, but rather what the public likely understood 鈥渢he freedom of speech鈥 to mean when the First Amendment was adopted. See District of Columbia v. Heller, 554 U. S. 570, 634鈥635 (2008). I believe it is clear that the founding public would not have understood 鈥渢he freedom of speech鈥 to include speech to minor children bypassing their parents. It follows that the First Amendment imposes no restriction on state regulation of such speech. To note that there may not be 鈥減recedent for [such] state control,鈥 ante, at 8, n. 3, 鈥渋s not to establish that [there] is a constitutional right,鈥 McIntyre v. Ohio Elections Comm鈥檔, 514 U. S. 334, 373 (1995) (SCALIA, J., dissenting). Cite as: 564 U. S. ____ (2011) 17 THOMAS, J., dissenting were still the 19th century would find little support to day鈥). It may also be inconsistent with precedent. See McDonald, 561 U. S., at ___鈥揰__ (THOMAS, J., concurring in part and concurring in judgment) (slip op., at 48鈥 52) (rejecting the Slaughter-House Cases,
16 Wall. 36
(1873), as inconsistent with the original public meaning of the Privileges or Immunities Clause of the Fourteenth Amendment). This, however, is not such a case. Although much has changed in this country since the Revolution, the notion that parents have authority over their children and that the law can support that authority persists today. For example, at least some States make it a crime to lure or entice a minor away from the minor鈥檚 parent. See, e.g., Cal. Penal Code Ann. 搂272(b)(1) (West 2008); Fla. Stat. 搂787.03 (2010). Every State in the Union still establishes a minimum age for marriage without parental or judicial consent. Cf. Roper v. Simmons, 543 U. S. 551, 558 (Ap pendix D to opinion of Court) (2005). Individuals less than 18 years old cannot enlist in the military without parental consent. 10 U. S. C. 搂505(a). And minors remain subject to curfew laws across the country, see Brief for Louisiana et al. as Amici Curiae 16, and cannot unilaterally consent to most medical procedures, id., at 15. Moreover, there are many things minors today cannot do at all, whether they have parental consent or not. State laws set minimum ages for voting and jury duty. See Roper, supra, at 581鈥585 (Appendixes B and C to opinion of Court). In California (the State at issue here), minors cannot drive for hire or drive a school bus, Cal. Veh. Code Ann. 搂搂12515, 12516 (West 2010), purchase tobacco, Cal. Penal Code Ann. 搂308(b) (West 2008), play bingo for money, 搂326.5(e), or execute a will, Cal. Probate Code Ann. 搂6220 (West 2009). My understanding of 鈥渢he freedom of speech鈥 is also consistent with this Court鈥檚 precedents. To be sure, the 18 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting Court has held that children are entitled to the protection of the First Amendment, see, e.g., Erznoznik v. Jackson ville, 422 U. S. 205, 212鈥213 (1975), and the government may not unilaterally dictate what children can say or hear, see id., at 213鈥214; Tinker v. Des Moines Independ ent Community School Dist., 393 U. S. 503, 511 (1969). But this Court has never held, until today, that 鈥渢he free dom of speech鈥 includes a right to speak to minors (or a right of minors to access speech) without going through the minors鈥 parents. To the contrary, 鈥淸i]t is well settled that a State or municipality can adopt more stringent controls on communicative materials available to youths than on those available to adults.鈥 Erznoznik, supra, at 212; cf. post, at 3 (BREYER, J., dissenting). The Court鈥檚 constitutional jurisprudence 鈥渉istorically has reflected Western civilization concepts of the family as a unit with broad parental authority over minor children.鈥 Parham v. J. R., 442 U. S. 584, 602 (1979). Under that case law, 鈥渓egislature[s] [can] properly conclude that par ents and others, teachers for example, who have . . . pri mary responsibility for children鈥檚 well-being are entitled to the support of laws designed to aid discharge of that re sponsibility.鈥 Ginsberg v. New York, 390 U. S. 629, 639 (1968); see also Bellotti v. Baird, 443 U. S. 622, 635 (1979) (opinion of Powell, J.) (鈥淸T]he State is entitled to adjust its legal system to account for children鈥檚 vulnerability and their needs for concern, . . . sympathy, and . . . paternal attention鈥 (internal quotation marks omitted)). This is because 鈥渢he tradition of parental authority is not incon sistent with our tradition of individual liberty; rather, the former is one of the basic presuppositions of the latter.鈥 Id., at 638; id., at 638鈥639 (鈥淟egal restrictions on minors, especially those supportive of the parental role, may be important to the child鈥檚 chances for the full growth and maturity that make eventual participation in a free soci ety meaningful and rewarding鈥). Cite as: 564 U. S. ____ (2011) 19 THOMAS, J., dissenting III The California law at issue here prohibits the sale or rental of 鈥渧iolent video game[s]鈥 to minors, defined as anyone 鈥渦nder 18 years of age.鈥 Cal. Civ. Code Ann. 搂搂1746.1(a), 1746 (West 2009). A violation of the law is punishable by a civil fine of up to $1,000. 搂1746.3. Criti cally, the law does not prohibit adults from buying or renting violent video games for a minor or prohibit minors from playing such games. Cf. ante, at 10 (ALITO, J., con curring in judgment); post, at 10 (BREYER, J., dissenting). The law also does not restrict a 鈥渕inor鈥檚 parent, grandpar ent, aunt, uncle, or legal guardian鈥 from selling or renting him a violent video game. 搂1746.1(c). Respondents, associations of companies in the video game industry, brought a preenforcement challenge to California鈥檚 law, claiming that on its face the law violates the free speech rights of their members. The Court holds that video games are speech for purposes of the First Amendment and finds the statute facially unconstitu tional. See ante, at 2鈥3, 11鈥17. I disagree. Under any of this Court鈥檚 standards for a facial First Amendment challenge, this one must fail. The video game associations cannot show 鈥渢hat no set of circumstances exists under which [the law] would be valid,鈥 鈥渢hat the statute lacks any plainly legitimate sweep,鈥 or that 鈥渁 substantial number of its applications are unconstitu tional, judged in relation to the statute鈥檚 plainly legitimate sweep.鈥 Stevens, 559 U. S., at ___ (slip op., at 10) (internal quotation marks omitted). Even assuming that video games are speech, in most applications the California law does not implicate the First Amendment. All that the law does is prohibit the direct sale or rental of a violent video game to a minor by someone other than the minor鈥檚 par ent, grandparent, aunt, uncle, or legal guardian. Where a minor has a parent or guardian, as is usually true, the law does not prevent that minor from obtaining a violent video 20 BROWN v. ENTERTAINMENT MERCHANTS ASSN. THOMAS, J., dissenting game with his parent鈥檚 or guardian鈥檚 help. In the typical case, the only speech affected is speech that bypasses a minor鈥檚 parent or guardian. Because such speech does not fall within 鈥渢he freedom of speech鈥 as originally under stood, California鈥檚 law does not ordinarily implicate the First Amendment and is not facially unconstitutional.3 * * * 鈥淭he freedom of speech,鈥 as originally understood, does not include a right to speak to minors without going through the minors鈥 parents or guardians. Therefore, I cannot agree that the statute at issue is facially unconsti tutional under the First Amendment. I respectfully dissent. 鈥斺斺斺斺斺 3 Whether the statute would survive an as-applied challenge in the unusual case of an emancipated minor is a question for another day. To decide this case, it is enough that the statute is not unconstitutional on its face. Cite as: 564 U. S. ____ (2011) 1 BREYER, J., dissenting SUPREME COURT OF THE UNITED STATES _________________ No. 08鈥1448 _________________ EDMUND G. BROWN, JR., GOVERNOR OF CAL- IFORNIA, ET AL., PETITIONERS v. ENTERTAIN- MENT MERCHANTS ASSOCIATION ET AL. ON WRIT OF CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT [June 27, 2011] JUSTICE BREYER, dissenting. California imposes a civil fine of up to $1,000 upon any person who distributes a violent video game in California without labeling it 鈥18,鈥 or who sells or rents a labeled violent video game to a person under the age of 18. Rep- resentatives of the video game and software industries, claiming that the statute violates the First Amendment on its face, seek an injunction against its enforcement. Ap颅 plying traditional First Amendment analysis, I would uphold the statute as constitutional on its face and would consequently reject the industries鈥 facial challenge. I A California鈥檚 statute defines a violent video game as: A game in which a player 鈥渒ill[s], maim[s], dismember[s], or sexually assault[s] an image of a human being,鈥 and 鈥淸a] reasonable person, considering the game as a whole, would find [the game] appeals to a deviant or morbid interest of minors,鈥 and 鈥淸the game] is patently offensive to prevailing standards in the community as to what is suitable for minors,鈥 2 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting and 鈥渢he game, as a whole, . . . lack[s] serious literary, ar颅 tistic, political, or scientific value for minors.鈥 Cal. Civ. Code Ann. 搂1746(d)(1) (West 2009). The statute in effect forbids the sale of such a game to minors unless they are accompanied by a parent; it re颅 quires the makers of the game to affix a label identifying it as a game suitable only for those aged 18 and over; it exempts retailers from liability unless such a label is properly affixed to the game; and it imposes a civil fine of up to $1,000 upon a violator. See 搂搂1746.1鈥1746.3. B A facial challenge to this statute based on the First Amendment can succeed only if 鈥渁 substantial number of its applications are unconstitutional, judged in relation to the statute鈥檚 plainly legitimate sweep.鈥 United States v. Stevens, 559 U. S. __, __ (2010) (slip op., at 10) (internal quotation marks omitted). Moreover, it is more difficult to mount a facial First Amendment attack on a statute that seeks to regulate activity that involves action as well as speech. See Broadrick v. Oklahoma, 413 U. S. 601, 614鈥 615 (1973). Hence, I shall focus here upon an area within which I believe the State can legitimately apply its stat颅 ute, namely sales to minors under the age of 17 (the age cutoff used by the industry鈥檚 own ratings system), of highly realistic violent video games, which a reasonable game maker would know meet the Act鈥檚 criteria. That area lies at the heart of the statute. I shall assume that the number of instances in which the State will enforce the statute within that area is comparatively large, and that the number outside that area (for example, sales to 17-year-olds) is comparatively small. And the activity the statute regulates combines speech with action (a virtual form of target practice). Cite as: 564 U. S. ____ (2011) 3 BREYER, J., dissenting C In determining whether the statute is unconstitutional, I would apply both this Court鈥檚 鈥渧agueness鈥 precedents and a strict form of First Amendment scrutiny. In doing so, the special First Amendment category I find relevant is not (as the Court claims) the category of 鈥渄epictions of violence,鈥 ante, at 8, but rather the category of 鈥減rotection of children.鈥 This Court has held that the 鈥減ower of the state to control the conduct of children reaches beyond the scope of its authority over adults.鈥 Prince v. Massachu setts, 321 U. S. 158, 170 (1944). And the 鈥 鈥榬egulatio[n] of communication addressed to [children] need not conform to the requirements of the [F]irst [A]mendment in the same way as those applicable to adults.鈥 鈥 Ginsberg v. New York, 390 U. S. 629, 638, n. 6 (1968) (quoting Emerson, Toward a General Theory of the First Amendment, 72 Yale L. J. 877, 939 (1963)). The majority鈥檚 claim that the California statute, if up颅 held, would create a 鈥渘ew categor[y] of unprotected speech,鈥 ante, at 3, 6, is overstated. No one here argues that depictions of violence, even extreme violence, auto matically fall outside the First Amendment鈥檚 protective scope as, for example, do obscenity and depictions of child pornography. We properly speak of categories of expres颅 sion that lack protection when, like 鈥渃hild pornography,鈥 the category is broad, when it applies automatically, and when the State can prohibit everyone, including adults, from obtaining access to the material within it. But where, as here, careful analysis must precede a narrower judicial conclusion (say, denying protection to a shout of 鈥渇ire鈥 in a crowded theater, or to an effort to teach a terror颅 ist group how to peacefully petition the United Nations), we do not normally describe the result as creating a 鈥渘ew category of unprotected speech.鈥 See Schenck v. United States, 249 U. S. 47, 52 (1919); Holder v. Humanitarian Law Project, 561 U. S. __ (2010). 4 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting Thus, in Stevens, after rejecting the claim that all de颅 pictions of animal cruelty (a category) fall outside the First Amendment鈥檚 protective scope, we went on to decide whether the particular statute at issue violates the First Amendment under traditional standards; and we held that, because the statute was overly broad, it was invalid. Similarly, here the issue is whether, applying traditional First Amendment standards, this statute does, or does not, pass muster. II In my view, California鈥檚 statute provides 鈥渇air notice of what is prohibited,鈥 and consequently it is not impermis颅 sibly vague. United States v. Williams, 553 U. S. 285, 304 (2008). Ginsberg explains why that is so. The Court there considered a New York law that forbade the sale to minors of a 鈥減icture, photograph, drawing, sculpture, motion pic颅 ture film, or similar visual representation or image of a person or portion of the human body which depicts nudity . . . ,鈥 that 鈥減redominately appeals to the prurient, shameful or morbid interest of minors,鈥 and 鈥渋s patently offensive to prevailing standards in the adult community as a whole with respect to what is suitable material for minors,鈥 and 鈥渋s utterly without redeeming social importance for minors.鈥 390 U. S., at 646鈥647. This Court upheld the New York statute in Ginsberg (which is sometimes unfortunately confused with a very Cite as: 564 U. S. ____ (2011) 5 BREYER, J., dissenting different, earlier case, Ginzburg v. United States, 383 U. S. 463 (1966)). The five-Justice majority, in an opinion writ颅 ten by Justice Brennan, wrote that the statute was suf- ficiently clear. 390 U. S., at 643鈥645. No Member of the Court voiced any vagueness objection. See id., at 648鈥650 (Stewart, J., concurring in result); id., at 650鈥671 (Doug颅 las, J., joined by Black, J., dissenting); id., at 671鈥675 (Fortas, J., dissenting). Comparing the language of California鈥檚 statute (set forth supra, at 1鈥2) with the language of New York鈥檚 statute (set forth immediately above), it is difficult to find any vagueness-related difference. Why are the words 鈥渒ill,鈥 鈥渕aim,鈥 and 鈥渄ismember鈥 any more difficult to understand than the word 鈥渘udity?鈥 JUSTICE ALITO ob颅 jects that these words do 鈥渘ot perform the narrowing function鈥 that this Court has required in adult obscenity cases, where statutes can only cover 鈥 鈥榟ard core鈥 鈥 depic颅 tions. Ante, at 6 (opinion concurring in judgment). But the relevant comparison is not to adult obscenity cases but to Ginsberg, which dealt with 鈥渘udity,鈥 a category no more 鈥渘arrow鈥 than killing and maiming. And in any event, narrowness and vagueness do not necessarily have any颅 thing to do with one another. All that is required for vagueness purposes is that the terms 鈥渒ill,鈥 鈥渕aim,鈥 and 鈥渄ismember鈥 give fair notice as to what they cover, which they do. The remainder of California鈥檚 definition copies, almost word for word, the language this Court used in Miller v. California, 413 U. S. 15 (1973), in permitting a total ban on material that satisfied its definition (one enforced with criminal penalties). The California law鈥檚 reliance on 鈥渃ommunity standards鈥 adheres to Miller, and in Fort Wayne Books, Inc. v. Indiana, 489 U. S. 46, 57鈥58 (1989), this Court specifically upheld the use of Miller鈥檚 language against charges of vagueness. California only departed from the Miller formulation in two significant respects: It 6 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting substituted the word 鈥渄eviant鈥 for the words 鈥減rurient鈥 and 鈥渟hameful,鈥 and it three times added the words 鈥渇or minors.鈥 The word 鈥渄eviant鈥 differs from 鈥減rurient鈥 and 鈥渟hameful,鈥 but it would seem no less suited to defining and narrowing the reach of the statute. And the addition of 鈥渇or minors鈥 to a version of the Miller standard was approved in Ginsberg, 390 U. S., at 643, even though the New York law 鈥渄r[ew] no distinction between young chil颅 dren and adolescents who are nearing the age of majority,鈥 ante, at 8 (opinion of ALITO, J.). Both the Miller standard and the law upheld in Gins berg lack perfect clarity. But that fact reflects the dif颅 ficulty of the Court鈥檚 long search for words capable of protecting expression without depriving the State of a legitimate constitutional power to regulate. As is well known, at one point Justice Stewart thought he could do no better in defining obscenity than, 鈥淚 know it when I see it.鈥 Jacobellis v. Ohio, 378 U. S. 184, 197 (1964) (concur颅 ring opinion). And Justice Douglas dissented from Miller鈥檚 standard, which he thought was still too vague. 413 U. S., at 39鈥40. Ultimately, however, this Court accepted the 鈥渃ommunity standards鈥 tests used in Miller and Ginsberg. They reflect the fact that sometimes, even when a precise standard proves elusive, it is easy enough to identify instances that fall within a legitimate regulation. And they seek to draw a line, which, while favoring free ex颅 pression, will nonetheless permit a legislature to find the words necessary to accomplish a legitimate constitutional objective. Cf. Williams, supra, at 304 (the Constitution does not always require 鈥 鈥榩erfect clarity and precise guid颅 ance,鈥 鈥 even when 鈥 鈥榚xpressive activity鈥 鈥 is involved). What, then, is the difference between Ginsberg and Miller on the one hand and the California law on the other? It will often be easy to pick out cases at which California鈥檚 statute directly aims, involving, say, a charac颅 ter who shoots out a police officer鈥檚 knee, douses him with Cite as: 564 U. S. ____ (2011) 7 BREYER, J., dissenting gasoline, lights him on fire, urinates on his burning body, and finally kills him with a gunshot to the head. (Foot- age of one such game sequence has been submitted in the record.) See also ante, at 14鈥15 (ALITO, J., concurring in judgment). As in Miller and Ginsberg, the California law clearly protects even the most violent games that possess serious literary, artistic, political, or scientific value. 搂1746(d)(1)(A)(iii). And it is easier here than in Miller or Ginsberg to separate the sheep from the goats at the statute鈥檚 border. That is because here the industry it- self has promulgated standards and created a review process, in which adults who 鈥渢ypically have experience with children鈥 assess what games are inappropriate for minors. See Entertainment Software Rating Board, Rating Process, online at http://www.esrb.org/ratings/&ratings_ process.jsp (all Internet materials as visited June 24, 2011, and available in Clerk of Court鈥檚 case file). There is, of course, one obvious difference: The Ginsberg statute concerned depictions of 鈥渘udity,鈥 while California鈥檚 statute concerns extremely violent video games. But for purposes of vagueness, why should that matter? JUSTICE ALITO argues that the Miller standard sufficed because there are 鈥渃ertain generally accepted norms concerning expression related to sex,鈥 whereas there are no similarly 鈥渁ccepted standards regarding the suitability of violent entertainment.鈥 Ante, at 7鈥8. But there is no evidence that is so. The Court relied on 鈥渃ommunity standards鈥 in Miller precisely because of the difficulty of articulating 鈥渁ccepted norms鈥 about depictions of sex. I can find no difference鈥攈istorical or otherwise鈥攖hat is relevant to the vagueness question. Indeed, the majority鈥檚 examples of literary descriptions of violence, on which JUSTICE ALITO relies, do not show anything relevant at all. After all, one can find in literature as many (if not more) descriptions of physical love as descriptions of violence. Indeed, sex 鈥渉as been a theme in art and literature 8 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting throughout the ages.鈥 Ashcroft v. Free Speech Coalition, 535 U. S. 234, 246 (2002). For every Homer, there is a Titian. For every Dante, there is an Ovid. And for all the teenagers who have read the original versions of Grimm鈥檚 Fairy Tales, I suspect there are those who know the story of Lady Godiva. Thus, I can find no meaningful vagueness-related dif颅 ferences between California鈥檚 law and the New York law upheld in Ginsberg. And if there remain any vagueness problems, the state courts can cure them through inter颅 pretation. See Erznoznik v. Jacksonville, 422 U. S. 205, 216 (1975) (鈥淸S]tate statute should not be deemed facially invalid unless it is not readily subject to a narrowing construction by the state courts鈥). Cf. Ginsberg, supra, at 644 (relying on the fact that New York Court of Appeals would read a knowledge requirement into the statute); Berry v. Santa Barbara,
, 1088鈥 1089,
, 669 (1995) (reading a knowl颅 edge requirement into a statute). Consequently, for pur颅 poses of this facial challenge, I would not find the statute unconstitutionally vague. III Video games combine physical action with expression. Were physical activity to predominate in a game, govern颅 ment could appropriately intervene, say by requiring parents to accompany children when playing a game in颅 volving actual target practice, or restricting the sale of toys presenting physical dangers to children. See gener颅 ally Consumer Product Safety Improvement Act of 2008, 122 Stat. 3016 (鈥淭itle I鈥擟hildren鈥檚 Product Safety鈥). But because video games also embody important expressive and artistic elements, I agree with the Court that the First Amendment significantly limits the State鈥檚 power to regu颅 late. And I would determine whether the State has ex颅 ceeded those limits by applying a strict standard of review. Cite as: 564 U. S. ____ (2011) 9 BREYER, J., dissenting Like the majority, I believe that the California law must be 鈥渘arrowly tailored鈥 to further a 鈥渃ompelling interest,鈥 without there being a 鈥渓ess restrictive鈥 alternative that would be 鈥渁t least as effective.鈥 Reno v. American Civil Liberties Union, 521 U. S. 844, 874, 875, 879 (1997). I would not apply this strict standard 鈥渕echanically.鈥 United States v. Playboy Entertainment Group, Inc., 529 U. S. 803, 841 (2000) (BREYER, J., joined by Rehnquist, C. J., and O鈥機onnor and SCALIA, JJ., dissenting). Rather, in applying it, I would evaluate the degree to which the statute injures speech-related interests, the nature of the potentially-justifying 鈥渃ompelling interests,鈥 the degree to which the statute furthers that interest, the nature and effectiveness of possible alternatives, and, in light of this evaluation, whether, overall, 鈥渢he statute works speech颅 related harm . . . out of proportion to the benefits that the statute seeks to provide.鈥 Ibid. See also Burson v. Free man, 504 U. S. 191, 210 (1992) (plurality opinion) (apply颅 ing strict scrutiny and finding relevant the lack of a 鈥渟ignificant impingement鈥 on speech). First Amendment standards applied in this way are difficult but not impossible to satisfy. Applying 鈥渟trict scrutiny鈥 the Court has upheld restrictions on speech that, for example, ban the teaching of peaceful dispute resolu颅 tion to a group on the State Department鈥檚 list of terrorist organizations, Holder, 561 U. S., at ___ (slip op., at 22鈥34); but cf. id., at ___ (slip op., at 1 ) (BREYER, J., dissenting), and limit speech near polling places, Burson, supra, at 210鈥211 (plurality opinion). And applying less clearly defined but still rigorous standards, the Court has allowed States to require disclosure of petition signers, Doe v. Reed, 561 U. S. ___ (2010), and to impose campaign con颅 tribution limits that were 鈥 鈥榗losely drawn鈥 to match a 鈥榮ufficiently important interest,鈥 鈥 Nixon v. Shrink Missouri Government PAC, 528 U. S. 377, 387鈥388 (2000). Moreover, although the Court did not specify the 鈥渓evel 10 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting of scrutiny鈥 it applied in Ginsberg, we have subsequently described that case as finding a 鈥渃ompelling interest鈥 in protecting children from harm sufficient to justify limita颅 tions on speech. See Sable Communications of Cal., Inc. v. FCC, 492 U. S. 115, 126 (1989). Since the Court in Gins berg specified that the statute鈥檚 prohibition applied to material that was not obscene, 390 U. S., at 634, I cannot dismiss Ginsberg on the ground that it concerned obscen颅 ity. But cf. ante, at 6 (majority opinion). Nor need I de颅 pend upon the fact that the Court in Ginsberg insisted only that the legislature have a 鈥渞ational鈥 basis for finding the depictions there at issue harmful to children. 390 U. S., at 639. For in this case, California has substan颅 tiated its claim of harm with considerably stronger evidence. A California鈥檚 law imposes no more than a modest restric颅 tion on expression. The statute prevents no one from playing a video game, it prevents no adult from buying a video game, and it prevents no child or adolescent from obtaining a game provided a parent is willing to help. 搂1746.1(c). All it prevents is a child or adolescent from buying, without a parent鈥檚 assistance, a gruesomely vio颅 lent video game of a kind that the industry itself tells us it wants to keep out of the hands of those under the age of 17. See Brief for Respondents 8. Nor is the statute, if upheld, likely to create a prece- dent that would adversely affect other media, say films, or videos, or books. A typical video game involves a signifi颅 cant amount of physical activity. See ante, at 13鈥14 (ALITO, J., concurring in judgment) (citing examples of the increasing interactivity of video game controllers). And pushing buttons that achieve an interactive, virtual form of target practice (using images of human beings as tar颅 gets), while containing an expressive component, is not Cite as: 564 U. S. ____ (2011) 11 BREYER, J., dissenting just like watching a typical movie. See infra, at 14. B The interest that California advances in support of the statute is compelling. As this Court has previously de颅 scribed that interest, it consists of both (1) the 鈥渂asic鈥 parental claim 鈥渢o authority in their own household to direct the rearing of their children,鈥 which makes it proper to enact 鈥渓aws designed to aid discharge of [parental] responsibility,鈥 and (2) the State鈥檚 鈥渋ndependent interest in the well-being of its youth.鈥 Ginsberg, 390 U. S., at 639鈥 640. Cf. id., at 639, n. 7 (鈥 鈥榌O]ne can well distinguish laws which do not impose a morality on children, but which support the right of parents to deal with the morals of their children as they see fit鈥 鈥 (quoting Henkin, Morals and the Constitution: The Sin of Obscenity, 63 Colum. L. Rev. 391, 413, n. 68 (1963))). And where these interests work in tandem, it is not fatally 鈥渦nderinclusive鈥 for a State to advance its interests in protecting children against the special harms present in an interactive video game medium through a default rule that still allows parents to provide their children with what their parents wish. Both interests are present here. As to the need to help parents guide their children, the Court noted in 1968 that 鈥 鈥榩arental control or guidance cannot always be provided.鈥 鈥 390 U. S., at 640. Today, 5.3 million grade颅 school-age children of working parents are routinely home alone. See Dept. of Commerce, Census Bureau, Who鈥檚 Minding the Kids? Child Care Arrangements: Spring 2005/Summer 2006, p. 12 (2010), online at http:// www.census.gov/prod/2010pubs/p70-121.pdf. Thus, it has, if anything, become more important to supplement par颅 ents鈥 authority to guide their children鈥檚 development. As to the State鈥檚 independent interest, we have pointed out that juveniles are more likely to show a 鈥 鈥榣ack of ma颅 12 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting turity鈥 鈥 and are 鈥渕ore vulnerable or susceptible to nega颅 tive influences and outside pressures,鈥 and that their 鈥渃haracter . . . is not as well formed as that of an adult.鈥 Roper v. Simmons, 543 U. S. 551, 569鈥570 (2005). And we have therefore recognized 鈥渁 compelling interest in pro颅 tecting the physical and psychological well-being of mi颅 nors.鈥 Sable Communications, supra, at 126. At the same time, there is considerable evidence that California鈥檚 statute significantly furthers this compelling interest. That is, in part, because video games are excel颅 lent teaching tools. Learning a practical task often means developing habits, becoming accustomed to performing the task, and receiving positive reinforcement when perform颅 ing that task well. Video games can help develop habits, accustom the player to performance of the task, and reward the player for performing that task well. Why else would the Armed Forces incorporate video games into its training? See CNN, War Games: Military Train颅 ing Goes High-Tech (Nov. 22, 2001), online at http://articles.cnn.com/2001鈥11鈥2 / tech / war.games_1_ict- 2 bill-swartout-real-world-training?_s=PM:TECH. When the military uses video games to help soldiers train for missions, it is using this medium for a beneficial purpose. But California argues that when the teaching features of video games are put to less desirable ends, harm can ensue. In particular, extremely violent games can harm children by rewarding them for being violently aggressive in play, and thereby often teaching them to be violently aggressive in life. And video games can cause more harm in this respect than can typically passive media, such as books or films or television programs. There are many scientific studies that support Califor颅 nia鈥檚 views. Social scientists, for example, have found causal evidence that playing these games results in harm. Longitudinal studies, which measure changes over time, have found that increased exposure to violent video games Cite as: 564 U. S. ____ (2011) 13 BREYER, J., dissenting causes an increase in aggression over the same period. See M枚ller & Krah茅, Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis, 35 Aggressive Behavior 75 (2009); Gentile & Gentile, Violent Video Games as Exemplary Teachers: A Conceptual Analysis, 37 J. Youth & Adolescence 127 (2008); Anderson et al., Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States, 122 Pediatrics e1067 (2008); Wallenius & Puna颅 m盲ki, Digital Game Violence and Direct Aggression in Adolescence: A Longitudinal Study of the Roles of Sex, Age, and Parent-Child Communication, 29 J. Applied Developmental Psychology 286 (2008). Experimental studies in laboratories have found that subjects randomly assigned to play a violent video game subsequently displayed more characteristics of aggression than those who played nonviolent games. See, e.g., Ander颅 son et al., Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior, 36 Ad颅 vances in Experimental Soc. Psychology 199 (2004). Surveys of 8th and 9th grade students have found a correlation between playing violent video games and aggression. See, e.g., Gentile, Lynch, Linder, & Walsh, The Effects of Violent Video Game Habits On Adolescent Hostility, Aggressive Behaviors, and School Performance, 27 J. Adolescence 5 (2004). Cutting-edge neuroscience has shown that 鈥渧irtual violence in video game playing results in those neural patterns that are considered characteristic for aggressive cognition and behavior.鈥 Weber, Ritterfeld, & Mathiak, Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study, 8 Media Psychology 39, 51 (2006). And 鈥渕eta-analyses,鈥 i.e., studies of all the studies, have concluded that exposure to violent video games 鈥渨as posi颅 tively associated with aggressive behavior, aggressive 14 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting cognition, and aggressive affect,鈥 and that 鈥減laying violent video games is a causal risk factor for long-term harmful outcomes.鈥 Anderson et al., Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review, 136 Psychological Bulletin 151, 167, 169 (2010) (emphasis added). Some of these studies take care to explain in a common- sense way why video games are potentially more harmful than, say, films or books or television. In essence, they say that the closer a child鈥檚 behavior comes, not to watch颅 ing, but to acting out horrific violence, the greater the potential psychological harm. See Bushman & Hues颅 mann, Aggression, in 2 Handbook of Social Pscyhology 833, 851 (S. Fiske, D. Gilbert, & G. Lindzey eds., 5th ed. 2010) (video games stimulate more aggression because 鈥淸p]eople learn better when they are actively involved,鈥 players are 鈥渕ore likely to identify with violent charac颅 ters,鈥 and 鈥渧iolent games directly reward violent behav颅 ior鈥); Polman, de Castro, & van Aken, Experimental Study of the Differential Effects of Playing Versus Watching Violent Video Games on Children鈥檚 Aggressive Behavior, 34 Aggressive Behavior 256 (2008) (finding greater ag颅 gression resulting from playing, as opposed to watching, a violent game); C. Anderson, D. Gentile, & K. Buckley, Violent Video Game Effects on Children and Adolescents 136鈥137 (2007) (three studies finding greater effects from games as opposed to television). See also infra, at 15鈥16 (statements of expert public health associations agreeing that interactive games can be more harmful than 鈥減assive鈥 media like television); ante, at 12鈥17 (ALITO, J., concur颅 ring in judgment). Experts debate the conclusions of all these studies. Like many, perhaps most, studies of human behavior, each study has its critics, and some of those critics have pro颅 duced studies of their own in which they reach different Cite as: 564 U. S. ____ (2011) 15 BREYER, J., dissenting conclusions. (I list both sets of research in the appen颅 dixes.) I, like most judges, lack the social science expertise to say definitively who is right. But associations of public health professionals who do possess that expertise have reviewed many of these studies and found a significant risk that violent video games, when compared with more passive media, are particularly likely to cause children harm. Eleven years ago, for example, the American Academy of Pediatrics, the American Academy of Child & Adoles颅 cent Psychiatry, the American Psychological Association, the American Medical Association, the American Academy of Family Physicians, and the American Psychiatric Asso颅 ciation released a joint statement, which said: 鈥淸O]ver 1000 studies . . . point overwhelmingly to a causal connection between media violence and aggres颅 sive behavior in some children . . . [and, though less research had been done at that time, preliminary studies indicated that] the impact of violent interac颅 tive entertainment (video games and other interactive media) on young people . . . may be significantly more severe than that wrought by television, movies, or mu颅 sic.鈥 Joint Statement on the Impact of Entertainment Violence on Children (2000) (emphasis added), online at http://www.aap.org/advocacy/releases/jstmtevc.htm. Five years later, after more research had been done, the American Psychological Association adopted a resolution that said: 鈥淸C]omprehensive analysis of violent interactive video game research suggests such exposure . . . increases aggressive behavior, . . . increases aggres颅 sive thoughts, . . . increases angry feelings, . . . de颅 creases helpful behavior, and . . . increases physio- logical arousal.鈥 Resolution on Violence in Video Games and Interactive Media (2005), online at 16 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting http:// www.apa.org / about / governance / council / policy/ interactive-media.pdf. The Association added: 鈥淸T]he practice, repetition, and rewards for acts of vio颅 lence may be more conducive to increasing aggressive behavior among children and youth than passively watching violence on TV and in films.鈥 Ibid. (empha颅 sis added). Four years after that, in 2009, the American Academy of Pediatrics issued a statement in significant part about interactive media. It said: 鈥淪tudies of these rapidly growing and ever-more颅 sophisticated types of media have indicated that the effects of child-initiated virtual violence may be even more profound than those of passive media such as television. In many games the child or teenager is 鈥榚mbedded鈥 in the game and uses a 鈥榡oystick鈥 (handheld controller) that enhances both the experience and the aggressive feelings.鈥 Policy Statement鈥擬edia Vio颅 lence, 124 Pediatrics 1495, 1498 (2009) (emphasis added). It added: 鈥淐orrelational and experimental studies have re颅 vealed that violent video games lead to increases in aggressive behavior and aggressive thinking and de颅 creases in prosocial behavior. Recent longitudinal studies . . . have revealed that in as little as 3 months, high exposure to violent video games increased physi颅 cal aggression. Other recent longitudinal studies . . . have revealed similar effects across 2 years.鈥 Ibid. (footnotes omitted). Unlike the majority, I would find sufficient grounds in these studies and expert opinions for this Court to defer to Cite as: 564 U. S. ____ (2011) 17 BREYER, J., dissenting an elected legislature鈥檚 conclusion that the video games in question are particularly likely to harm children. This Court has always thought it owed an elected legislature some degree of deference in respect to legislative facts of this kind, particularly when they involve technical mat颅 ters that are beyond our competence, and even in First Amendment cases. See Holder, 561 U. S., at ___ (slip op., at 28鈥29) (deferring, while applying strict scrutiny, to the Government鈥檚 national security judgments); Turner Broadcasting System, Inc. v. FCC, 520 U. S. 180, 195鈥196 (1997) (deferring, while applying intermediate scrutiny, to the Government鈥檚 technological judgments). The majority, in reaching its own, opposite conclusion about the validity of the relevant studies, grants the legislature no deference at all. Compare ante, at 12鈥13 (stating that the studies do not provide evidence that violent video games 鈥渃ause鈥 harm (emphasis deleted)), with supra, at 12鈥13 (citing longitudinal studies finding causation). C I can find no 鈥渓ess restrictive鈥 alternative to California鈥檚 law that would be 鈥渁t least as effective.鈥 See Reno, 521 U. S., at 874. The majority points to a voluntary alterna颅 tive: The industry tries to prevent those under 17 from buying extremely violent games by labeling those games with an 鈥淢鈥 (Mature) and encouraging retailers to restrict their sales to those 17 and older. See ante, at 15鈥16. But this voluntary system has serious enforcement gaps. When California enacted its law, a Federal Trade Com颅 mission (FTC) study had found that nearly 70% of unac颅 companied 13- to 16-year-olds were able to buy M-rated video games. FTC, Marketing Violent Entertainment to Children 27 (2004), online at http://www.ftc.gov/os/2004/ 07/040708kidsviolencerpt.pdf. Subsequently the volun- tary program has become more effective. But as of the FTC鈥檚 most recent update to Congress, 20% of those 18 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting under 17 are still able to buy M-rated video games, and, breaking down sales by store, one finds that this num- ber rises to nearly 50% in the case of one large national chain. FTC, Marketing Violent Entertainment to Chil- dren 28 (2009), online at http://www.ftc.gov/os/2009/12/ P994511violententertainment.pdf. And the industry could easily revert back to the substantial noncompliance that existed in 2004, particularly after today鈥檚 broad ruling reduces the industry鈥檚 incentive to police itself. The industry also argues for an alternative technological solution, namely 鈥渇iltering at the console level.鈥 Brief for Respondents 53. But it takes only a quick search of the Internet to find guides explaining how to circum颅 vent any such technological controls. YouTube viewers, for example, have watched one of those guides (called 鈥淗ow to bypass parental controls on the Xbox 360鈥) more than 47,000 times. See http://www.youtube.com/watch?v= CFlVfVmvN6k. IV The upshot is that California鈥檚 statute, as applied to its heartland of applications (i.e., buyers under 17; extremely violent, realistic video games), imposes a restriction on speech that is modest at most. That restriction is justified by a compelling interest (supplementing parents鈥 efforts to prevent their children from purchasing potentially harm颅 ful violent, interactive material). And there is no equally effective, less restrictive alternative. California鈥檚 statute is consequently constitutional on its face鈥攖hough litigants remain free to challenge the statute as applied in particu颅 lar instances, including any effort by the State to apply it to minors aged 17. I add that the majority鈥檚 different conclusion creates a serious anomaly in First Amendment law. Ginsberg makes clear that a State can prohibit the sale to minors of depictions of nudity; today the Court makes clear that a Cite as: 564 U. S. ____ (2011) 19 BREYER, J., dissenting State cannot prohibit the sale to minors of the most vio颅 lent interactive video games. But what sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13颅 year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her? What kind of First Amendment would permit the government to protect children by restrict- ing sales of that extremely violent video game only when the woman鈥攂ound, gagged, tortured, and killed鈥攊s also topless? This anomaly is not compelled by the First Amendment. It disappears once one recognizes that extreme violence, where interactive, and without literary, artistic, or similar justification, can prove at least as, if not more, harmful to children as photographs of nudity. And the record here is more than adequate to support such a view. That is why I believe that Ginsberg controls the outcome here a fortiori. And it is why I believe California鈥檚 law is constitutional on its face. This case is ultimately less about censorship than it is about education. Our Constitution cannot succeed in securing the liberties it seeks to protect unless we can raise future generations committed cooperatively to mak颅 ing our system of government work. Education, however, is about choices. Sometimes, children need to learn by making choices for themselves. Other times, choices are made for children鈥攂y their parents, by their teachers, and by the people acting democratically through their governments. In my view, the First Amendment does not disable government from helping parents make such a choice here鈥攁 choice not to have their children buy ex颅 tremely violent, interactive video games, which they more than reasonably fear pose only the risk of harm to those children. For these reasons, I respectfully dissent. 20 BROWN v. ENTERTAINMENT MERCHANTS ASSN. BREYER, J., dissenting Appendix A to the opinion of BREYER, J. APPENDIXES With the assistance of the Supreme Court Library, I have compiled these two appendixes listing peer-reviewed academic journal articles on the topic of psychological harm resulting from playing violent video games. The library conducted a search for relevant articles on the following databases: PsycINFO, PubMed, Academic Search Premier, ArticleFirst (OCLC), and Dialog (files 1, 7, 34, 98, 121, 142, 144, 149). The following search terms were used: 鈥(video* or computer or arcade or online) and (game*) and (attack* or fight* or aggress* or violen* or hostil* or ang* or arous* or prosocial or help* or desens* or empathy).鈥 After eliminating irrelevant matches based on title or abstract, I categorized these articles as either supporting the hypothesis that violent video games are harmful (listed in Appendix A), or not supporting/rejecting the hypothesis that violent video games are harmful (listed in Appendix B). Many, but not all, of these articles were available to the California Legislature or the parties in briefing this case. I list them because they suggest that there is substantial (though controverted) evidence supporting the expert associations of public health professionals that have con颅 cluded that violent video games can cause children psycho颅 logical harm. See supra, at 15鈥16. And consequently, these studies help to substantiate the validity of the origi颅 nal judgment of the California Legislature, as well as that judgment鈥檚 continuing validity. A Anderson & Bushman, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature, 12 Psychological Science: J. Am. Psychological Society 353 Cite as: 564 U. S. ____ (2011) 21 BREYER, J., dissenting Appendix A to the opinion of BREYER, J. (2001). Anderson & Dill, Video Games and Aggressive Thoughts, Feelings, & Behavior in the Laboratory and in Life, 78 J. Personality & Soc. Psychology 772 (2000). Anderson et al., Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior, 36 Advances in Experimental Soc. Psychology 199 (2004). Anderson & Ford, Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games, 12 Personality & Soc. Psychology Bull. 390 (1986). Anderson & Morrow, Competitive Aggression Without Interaction: Effects of Competitive Versus Cooperative Instructions on Aggressive Behavior in Video Games, 21 Personality & Soc. Psychology Bull. 1020 (1995). Anderson et al., Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States, 122 Pediatrics e1067 (2008). Anderson et al., Violent Video Game Effects on Aggres颅 sion, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review, 136 Psy颅 chological Bull. 151 (2010). Anderson, An Update on the Effects of Playing Violent Video Games, 27 J. Adolescence 113 (2004). 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